Omeys

LD 43

Like Father, Like Son - Mechanics As Metaphor

Creating a nest : ezgif-5-91baa691199e.gif

Gameplay: I would like to announce my game about the sacrifice that parents make for the sake of their children. The game lasts exactly 5 minutes - You have to live your life and make your choices within that time. You are a butterfly who has the choice to explore the world, woo a mate and make babies. If you choose to explore you get energized, your wings shine in many colors and you unlock different interesting parts of the world. If you decide to settle down, your energy is drained taking care of your spouse and your children.

This is my perspective as an almost 30 year old single male looking at my father's sacrifices and what is expected of me in the future. The game is gender neutral. There is no explicit gender coding of the main playable character and the NPCs.

Inspiration: I'm a huge fan of the mechanics as metaphor movement. This game is my love letter to Jason Rohrer's seminal work - Passage. Other inspirations are: Loneliness, One Hour One Life and Everything.

I'll keep on uploading and sharing new mechanics as they get completed. You can track the progress of the game here: https://gitlab.com/omey.salvi/parenting Best of luck to everyone.

I messed up my build

I was trying to refactor one thing and I ended up doing something I don't know how to undo. Last git check in was 2 hours ago. Oh well - this is how things go sometime. Will probably aim for the jam now if I can't make compo.

LD 44

Using this as a learning opportunity

I'm using this jam to setup and learn a fully open source programming workflow for myself. My goal is to just get something working in 3d with SDL and C++

Fields of Gold - An experience about Slavery in the South, pre civil war US

slave_game.PNG

I took a narrative interpretation of the theme. What I am going for is a short experience about the people who were bought, sold, traded thus making their entire lives a twisted form of currency for someone else. The point I wanted to convey was how slave labour shaped the south for centuries. The game starts out zoomed in to a cotton farm(cotton plants to be added). The game slowly zooms out as the slave ages, his speed slowing down over time. As you zoom out you see the progress of everything around you, while you remained caged - both literally and figurative in stagnation. Your life is a currency that you dont get to benefit from. Everything around you changes - except your condition.

I'm a big fan of mechanics as metaphor and I hope I manage to tackle this sensitive topic with adept hands.

Thank you. I'll post more updates.

Ludum Dare 45

The Rose That Grew From Concrete

conway.png

Inspired by Conway’s Game of Life and Tupac Shakur’s poem of the same name as this game, “The Rose That Grew From Concrete” is a open ended puzzle game with multiple or no solutions (I cannot do the math to figure out whether the game has a solution or not). The game’s mechanics are a testament to the impossible feat of a overcoming the harshest conditions without any instructions.

How to play (for now, may iterate for JAM):

You start with 5 rose seeds. You plant them and run the simulation. The simulation runs according to Conway’s rules for the Game of Life. Every time a cell is “alive”, its “growth” count is incremented. When the growth count reaches 8, that cell blossoms into a flower. You get a seed for every flower that blooms. For every flower you bloom, one word from Tupac’s poem is unlocked. Win condition is to unlock the whole poem.

I'm not going to make the compo. I am aiming for the jam now.

Ludum Dare 46

How to delete unfinished projects and old posts?

I jumped the gun in making a game for an old ld jam but didn't finish making it completely. I also have old posts that talk about those ideas. They are cluttering my project view which I only want to show finshed games. How do I go about deleting them? The unfinished button doesn't do anything

Ludum Dare 53

Finished Day 1

I started with the idea to gamify the traveling salesman problem. In the game, you manage a pharma company that has the cure for an ongoing pandemic. I'm still working on the design, but it will be kind of a dystopian management game where you try to balance profits with people's lives. output.gif