onefineline

LD21

Holy Shamoly

Well well well, I’ve actually managed to build something for this compo. It’s hardly what you would call done, but I’m pretty happy so far. This was my first time implementing collision-detection from scratch.

I wish I could work on this some more today, but I have an important birthday to attend =D. That said, there was plenty of extra time, so I shouldn’t complain. What can I say, time management for this is hard, but I feel much more ready for the next LD

Ok I’m done

I technically still have about another hour left. I should go to bed, since I have things to do tomorrow and it’s 2:45 AM right now.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Junk-Collage-010 Screen-shot-2011-08-01-at-2.40.20-AM Screen-shot-2011-08-01-at-2.40.18-AM
Screen-shot-2011-08-01-at-2.40.06-AM

Time Lapse Video

I *think* I’m in…

…. it’s just that the GF dropped on me two days ago that she wanted to go up to f’ing Sacramento on Saturday for a birthday (I live in San Francisco). Besides this last minute annoyance, I’m excited about LD #21, but still haven’t quite figured out my plan. =)

I’m developing for iOS in Xcode 4. I’ll be using the terminal screenshot script that was posted today. I actually used it in the last Mini LD; and it works reasonably well, especially considering you don’t need to install any extra software, which is nice.

I have my own small library for iOS games, which is the accumulation of what I’ve learned until now. There are still some glaring holes, like that fact that I have no idea how to build/import any kind of map haha! But I’m sure I’ll figure something out. Last Mini LD, I figured out collision detection on my own.

Hmmm, since a lot of entries include photos and stuff, maybe I should do the same. I’m at work, so I won’t be taking pictures of my messy house, however, I started dicking around on some music last night, warming up for this weekend’s challenge (don’t worry! I won’t actually use it. And my “song” really sucks anyway, haha). So I included a few screenshots of that.

Wee!

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ 1 2
3 4

Tags: 2D, apple, compo, iOS, iPad, iphone, iPod, music, Objective-C, screenshot, timelapse, Xcode

Comments

johnfn
19. Aug 2011 · 16:54 UTC
Disregard girls, acquire game compos. :)
onefineline
19. Aug 2011 · 19:58 UTC
Yeah, that sounds pretty reasonable. I thought about doing that, but if I can’t figure it out, I might just do it oldschool kind of Dwarf Fortress style with ASCII characters.

San Francisco + Bay Area Roll Call

Hey! I live in San Francisco, CA; and was wondering if anyone else doing LD #21 lived in the area. #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ sanfrancisco3 sfmap

Tags: san francisco

Comments

20. Aug 2011 · 03:22 UTC
I work there, but live in the south bay.

LD Site is Really Slow and It Deleted My Old Title, Which I Can’t Remember

I just woke up. I was getting a little stuck last night when figuring out my concept (which is what always happens to me).But, I got some sleep, am about to get more coffee and will probably eat something soon.

Hmm, I just decided that I would scan some of my note/sketches. I’m putting it through the automatic document feeder to not waste time, so it might look a little washed out. — GAH, nevermind, the auto doc feeder is a POS. It always fucks up.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Screen shot 2011-08-20 at 10.12.48 AM Screen shot 2011-08-20 at 10.28.03 AM

Tags: 2D, food, foodphoto

LD23

F***ing Finally!

Oh man, after mucho problemos with Apple iOS provisioning certificates, forgetting to copy my “library” to my new computer, the distractions from the mucho awesome people at last night’s LD meet here in SF, I had pretty much *nothing* done until about 5 minutes ago. I’m very pleased.

Here’s my first screenshot! The game does nothing at all at the moment, but I’m trying. I got my view to finally display without any build errors, so this is my version 0.0.1! Woohoo!

First Screenshot

I Give Up

After Git turned out to be a huge pain in the ass for a number of reasons, it finally corrupted my project. Lame. I’m done.

Comments

johnfn
23. Apr 2012 · 05:58 UTC
Don’t give up! Git stores all the states of the repository in the git reflog. Type ‘git reflog’ in and hit enter, then find a hash on the left that looks like a good place to continue from. Type git checkout ((HASH)) to see what’s at that hash (will update everything in your directory to that point in time), and git checkout master to go back if it’s not the right one and try another one. Eventually you can do git reset –hard ((HASH)) to fully revert your directory to that hash.
pythong
23. Apr 2012 · 06:45 UTC
that sucks but you still could enter it as a jam entry, provided you get git to work again (today)
Patacorow
23. Apr 2012 · 10:01 UTC
Sorry to hear that :s

Maybe you can get your stuff back and use something other than git?

LD25

Cross-Platform Frameworks?

Most of my game dev experience is with iOS. Largely because I’d like to share my Ludum entry with all of y’all, I’ve been looking into using a cross-platform framework. Suggestions?

I’ve looked into Unity, Game Maker, Game Salad, Stencyl. Unity is the big dog in this area, but I find myself a little overwhelmed by it. That doesn’t mean I can’t tackle it, but so far, it hasn’t really clicked. I started looking Antares Universe, Playmaker and uScript for Unity, but haven’t gotten very far. I’m on a mac; and looks like GameMaker for mac is stuck a version behind windows, so I’ll probably skip that.

Any suggestions?

Thanks!

Comments

Osgeld
11. Dec 2012 · 04:00 UTC
what about java or flash?
onefineline
11. Dec 2012 · 23:53 UTC
Flash is dying and doesn’t work on iOS (and elsewhere). I’ve tried using it in the past; and since nothing has really grabbed me, I’m not super-interested in using it, although I’m not religiously against it or anything. And to be totally honest, I hadn’t really thought of Java… although I don’t know how iOS-friendly it is.