Orava

LD27

Newspaperts WIP

 

 

 

 

Newspaperts

…is a game about a beginner shopkeeper working to build the best newspaper stand in town.

Juggle with deliveries, resources and hirelings as you unlock upgrades to boost sales.

 

Playable here.

Click on NPCs that approach the stand to sell newspapers, click on shopkeeper to restock newspapers (newspaper icon) or convert currency (dollar stack icon).

Still very much a work in progress.

 

Rough log of events:

 

Day 1:

– Formulated basic idea

– Stacking system for newspapers / money

– Character system & Wandering NPCs

 

 

Day 2:

– Further refined stand

– Added character actions

– Re-stocking newspapers using shopkeeper menu & stand money

 

Day 3:

– Different currencies/resources (rocks, bottle caps, cigarettes, dollars)

– Settled on a style and did an art pass

 

 

Day 4:

– Some more art tweaking.

– Y-axis & depth sorting for wandering NPCs

– NPCs will now approach the stand when they want to buy a newspaper

 

Day 5:

– Added thieves

– Added floating texts

 

Day 6:

– Added time of day & ambient fx

– Added stashing

 

Day 7:

– Added dealers

– Added upgrades

– Added variable NPC count depending on time of the day

Comments

zzForrest
24. Jul 2013 · 13:17 UTC
Really cool so far! It would be nice, though, if the traffic on the streets affected your sales, or if they already do, were more visibly effective. I already am enjoying it, although I’m not really feeling the “strategy” at the moment.

Indeed in.

First LD, last weekend of vacation.

Going to be making something from scratch, using:

– Flash

– FlashDevelop

– Paint.NET (if pixel art)

– Misc pieces of public code (all of which will be credited)

Under Water WIP

 

 

UNDER WATER

 

 

Still lots to do, but here’s the WIP so far: Under Water

 

Been really wanting to make something underwater for a while now, so I kind of jumped in with both feet before making a proper plan.

Nevertheless, I’ve got some shiny particles and waving grass and the customary red box of a character jumping around. Next up is the theme and some actual gameplay.

 

No libs, just AS3, mostly by myself, some tweaked public code (such as the awesome waving grass).

Terrain generation is based on midpoint displacement, and the particles on a traditional “Falling Sand” setup.

Written in FlashDevelop, all graphics are code generated.

 

Ideas very much welcome, since the gameplay is still pretty much open at this point.

And feedback obviously.

LD28

in

Closing in on 4am, forgot these posts are a thing.

No base code or ideas, going to whiteboard something together during the night.

Using Flash/AS3, FlashDevelop, and Paint.NET if pixels.

Decisions, decisions.

Initial fiddlery done in the form of a (very basic) level loader, character, basic wall collisions and choice system.

Whenever you choose something, the other choice is locked out. I’m still not entirely sure what that’s going to mean in the end, but at least there’s cake.

The Trail WIP

Introducing The Trail: Look! More hidden footprints! Edition (or maybe just “The Trail”, or whatever else I come up with as the weekend nears its end.)

Follow your own trail so you don’t get lost while traversing through interconnected rooms.

Day one pretty much down, still lots to do. It currently only has seven (near-identical) rooms that loop around.

WIP can be played here (it is beatable, and there is no randomization going on.)

Use WASD or arrow keys to move and select options, and E or Space to pick options.

Comments

drludos
14. Dec 2013 · 14:57 UTC
I Love the Idea ! :)

LD32

In again. Birds?

Gameplay: Obviously depending on the theme, but I’ve been browsing silly bird stuff for a couple days now, and really want to do something on that front. Never done a bird game before either, so something with flying maybe.

Programming: FlashDevelop

Language: AS3 or Haxe.

Graphics: Paint.NET (if pixels), Flash (if vectors). Undecided until theme.

Recording: Dxtory (in-game) + OBS (screen recording)

Editing: VirtualDub (mostly) + After Effects (if required)

LD33

Hopefully in

Not entirely amused by the last round of voting this time around, but hopefully I’ll be able to find inspiration when the actual theme lands.

Will be using my usual toolset:

My own item editor + loader utils for physics item output.

MaD Lab

MaD Lab

 

Either vector graphics drawn in Flash, or code-generated graphics from the item format directly.

Box2D

No big plans for audio as usual, might just end up slapping a free bgm track on it, or some basic sfx from freesound and others (but definitely not sfxr because it’s just nasty and overused.)

LD34

Bop It

Break time, so here’s my progress so far.

Super early gameplay featuring a basic character, and various widgets to interact with. They’ll eventually be used to control the harvester ship to grow some sort of plants on a barren planet. Maybe.

Updates via Twitter (link above post) once I continue.

Bop It

 

Terraforming Day 2

Still unnamed (jam) game, where you control a drone who in turn controls a terraforming ship.

Today I did further visual polish to the ship and trees, and some basic particles.

“Terraformed” 1440p wallpaper (click for full size).

buttonspanorama

 

Also some initial overworld /goal stuff where your progress is displayed in a hologram above the ship. Will see how I’ll utilise that tomorrow while tying things up. Thinking meteor events or something that destroys your terraformed sectors etc.

 

And finally background generation, which came with smooth transitions between screens while at it. (direct link in case the below webm embed doesn’t work.)

http://i.imgur.com/cG4Ena5.webm