otiose-ent

LD34

Wild Growth Entry

Hello guys,

please take a look at my Ludum Dare 34 entry “Wild Growth”. I am very pleased with the final visuals, mood and gameplay. Also a big thank you for the awesome feedback so far! Check it out over HERE !

wild Growth

Do you think a post mortem mobile game would be great?

Comments

17. Dec 2015 · 11:15 UTC
I do! I really liked the feel of the whole thing.

Top 50 overall, top 25 audio!

First game jam ever and I think I can be very proud of the results! After all this is the biggest online game jam and it is worldwide. Thank you to everyone who rated Wild Growth! During the future months I will polish my game and add some more content to it and you will be able to find it on the Google Play Store (but that will be a future post).

So here are my ratings and for everyone who wants to give it a try, go HERE

resultss3

Comments

MSiddeek
06. Jan 2016 · 10:19 UTC
Thats awesome dude! Looking forward to your Google Play release!
Geckoo1337
06. Jan 2016 · 18:57 UTC
I like this little game. Congrats ++

Wild Growth Android production starts!

Follow the development on Twitter at Otiose Entertainment !

Upgraded visuals of the levels and walls, implemented 2D dynamic lighting, tweaked controls a bit and working on adding some new features to make for more interesting and intuitive puzzles.

Also trying to make the gameplay more relaxing and not stressed because of narrow corridors, but keeping it challenging… Performance optimization to make for a smooth experience on Android, better UI still to go…WildGrowthPM1

Comments

09. Jan 2016 · 21:32 UTC
Anywhere to follow more conveniently than here?

Ludum Dare 37

3 hours in!

So I woke up early and needed 1.5 h to come up with some ideas. I didn’t really like the theme but now the game is sketched out and I am optimistic! It’s a genre I never did before so it will be fun!

The idea is that only one room has an active light source and the visible room changes. In dark areas sound could be your information source (maybe visual sound). The game should be staged on a big ship and modern pirates are hijacking it. You are having problems with the machine room (don’t know how this will work yet) and there is one locked room (maybe). Maybe the storm outside will throw things inside around (because of strong waves). So many maybes. What do you think?

first sketch

Comments

Usman
10. Dec 2016 · 11:42 UTC
good idea

Almost 6 hours in!

Rooms are created and lights organized. Now turn them on and off, also possibly add doors…

almost6h

Comments

Ricardo Fernandez
10. Dec 2016 · 16:12 UTC
Hello! My name is Ricardo Fernandez. I am a musician, composer, sound designer and music producer. I have specialized in soundtrack and sound design for movies, games and general audio for over 16 years. I would like to offer you my work with the track and sound effects for this Jam. If you’re interested, I’m here!

13h nonstop and Its only 20.15!

Got so much done, but I chose a very ambitious game idea…

Basically, one room is lit and you can change that in a control room, you can only do stuff in rooms with light (eg. fix the engine of the ship), but action also happens in the dark!

13h

Time is running, but I am keeping up!

Got the melee and ranged combat, as well as AI finished yesterday. Today I already did most of the sfx and many 3d models!

Too sad the rooms are mostly dark!3d37_1

3d37_2

Check out Engine Room!

Darkness, sound, thrill and only one room is lit! If you haven’t seen Engine Room yet, give it a try! Play through the short story of an engineer on a cargo ship. Trying to repair the engine, you have to fight against pirates who are hijacking the ship!

The game was something new for me, because I didn’t develop any kind of shooter yet. But it worked out! PLAY HERE

ld37

TerraShift Progress!

It has been a while since LD35, but I started to further develop my old compo game TerraShift!

What do you think?

fancySmallGIF

Comments

NamesMark
10. Mar 2017 · 09:58 UTC
Looks quite nice. I am looking forward to further updates!
deathray
12. Mar 2017 · 20:13 UTC
Beautiful! What are you making it in?