OttoBroccoli

Ludum Dare 57

My first jam, my first day)

Hey everyone! This is my first jam, and I'm super excited about it. I wanted to share some of my progress from the first day. For the main idea, I went with the depths of space, and I've been playing around with constellations. I plan to add some more depth to the story, but for now, all the systems are in place and ready to start building graphics and content. Good luck everyone! 2025-04-05 22-46-28.gif

The second day

Well, I've added the basic graphics and sound, I'm not really happy with how it looks, but I'm on schedule, I'll have another day to finish the levels. I underestimated LD and game jams, fatigue accumulates. But I don't regret anything and I'm glad that I'm here sharing it with equally passionate people =)

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It was amazing.

LD this is definitely something that will become a part of my life, it is a unique emotion and a test of self-worth. I was able to finish the project and I'm proud of myself =) Peace to all

https://ldjam.com/events/ludum-dare/57/the-depths-of-space

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P.S.

It's been a day since the jam ended and everything has settled down a bit in my head, because the pace of development for me was really frenzied.

It was my first jam and this experience, hopefully, will lead me to something more.

Thank you all <3

https://ldjam.com/events/ludum-dare/57/the-depths-of-space

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Ludum Dare 58

Hello everyone!

Hello everyone! LD 58 - I'm in! Here are my suggestions =)

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My first day!

Good day, everyone! I finally managed to finish the gameplay loop — everything’s in place and it’s all playable! :) The theme is “The Sword Collector.” Before going to bed, I sketched out a bit of the graphics — I wanted to see how it would look in a darker atmosphere. I think I’ll stick with this kind of vibe and develop the visuals based on it.2025-10-05 02-48-46 (1).gif

I survived!

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Hi everyone, this was my second jam and second LD, it was just like the first time, an unforgettable experience, I surpassed myself, I worked for 20 hours and I am incredibly happy that I took part, peace to all!

Ludum Dare is the only such place...

Ludum Dare is an amazing opportunity to test and show yourself, and be satisfied simply by the fact that you gave 120 percent. Peace to everyone!

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Sword Collector — when every card cuts like a sword

Sword Collector - It’s a deck-building game, but instead of cards, you have swords that have durability, and if you lose your weapon, you lose. Build combinations, strengthen your swords, and reach the end.

https://ldjam.com/events/ludum-dare/58/sword-collector

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Balancing a deckbuilder turned out to be far more difficult than expected. In genres with fixed actions, balance can be maintained numerically. In a deckbuilder, every new weapon, effect, or card instantly shifts the entire system. It makes the process both painful and fascinating — every tweak feels like surgery on a living organism.

Still, due to limited time, I couldn’t bring the balance to a proper state — but it’s already playable.

What do you think about game balance? Which genre do you believe is the hardest to balance?

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A small retrospective

                                                BEFORE day 1

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                                                AFTER  day 3

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https://ldjam.com/events/ludum-dare/58/sword-collector

Choose YOUR sword

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The ornament turned out simple and interesting.

For my game, I drew a bit of UI over the past three days, and it included an ornament. I sketched it out in literally ten minutes and fell in love with the idea. The drawings turned out to be very simple to make and yet visually intricate — I didn’t have to perfect every little curl like I would if I were using a Gothic or Baroque style.

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Anyway, what I’m getting at is — if anyone finds it useful, feel free to borrow the idea. You can replace the skulls and bones with flower buds and stems, or even with plates of food and sausage links — basically, it can be adapted to any theme. Peace to everyone!

https://ldjam.com/events/ludum-dare/58/sword-collector Promo2.png

Ludum Dare 59

Debates about the use of AI generation

Hello everyone! I’m still new to LD (and it seems like I’ll remain one until the very end) — this will be my third jam. I’d like to share my thoughts on AI, since I see a lot of discussions around it.

First of all, I’d like to say that I’m an artist and a rather mediocre programmer, so I use AI as a tool — mainly as an assistant and for learning programming.

I’m not here to defend or justify AI — I’d say I’m somewhere in the middle on this topic. I honestly don’t like the idea of mindless generation of everything and anything, but at the same time I can’t deny the benefits AI can bring when used properly.

Reading your posts and comments, I kept having one question — let me ask it: when did game jams turn into a competition of programming / art / music (pick your option)?

In my opinion, it’s first and foremost a competition in game design. Being a good programmer or artist doesn’t mean you can make a good game if you lack game design. A game is a complex form of art, but at its core it needs a foundation — and in most cases, that foundation is gameplay.

I won’t draw a conclusion here — everyone can make their own.

Finally, I’d like to add that I’ve been participating in LD for two years now, and I’m really glad to be part of this community. I enjoy reading your posts and playing your games — I’m happy to be here. However, this post was edited and translated with the help of AI, since my English isn’t good enough yet to fully communicate with you. At least in this way, it helped me become part of this community.

Should I mark this post as AI-assisted?

Support during the jam

It’s wonderful to have a girlfriend who supports you during these crazy sprints! Wishing everyone a great mood! photoem2026-04-18/em13-05-57.jpg

Day 1 Results!

My game explores the idea: what if the Beacons of Gondor were used to transmit information? It’s been a productive 14 hours — more to come! 2026-04-19 00-58-04.gif

Congratulations to everyone on finishing!

I was so exhausted yesterday that I fell asleep right after uploading the build. As always, it was an incredible journey. Congratulations to everyone who made it to the end!

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https://ldjam.com/events/ludum-dare/59/fellowship-of-the-signal-fire

A small UI trick that saves time

Hello!

If UI feels like a confusing and difficult area to you (as it does to me), here’s a simple trick I’ve been using in my games for years.

I create one core element (in this case, an ornament) and reuse it across the interface wherever it fits. It helps keep everything visually consistent and makes the overall process much easier.

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It may sound simple, but it really saves time and mental effort, leaving more room for more important tasks.

Thanks for reading! If you’re interested, here’s my game:

https://ldjam.com/events/ludum-dare/59/fellowship-of-the-signal-fire Timeline 1 (1).gif