P3ngui

Ludum Dare 55

How did we not realise, we need that many Assets?

Our team planned to approach this game jam a little bit calmer and slower, since all of us were at a party at friday and had to help a friend move on saturday. We planed to just participate for 1,5 Days and set a really low scope.

And surprisingly it seemed to work out pretty well! We had a neat concept of the player summoning bodyparts of a monster that then goes into combat. Before 1/4 of the time passed we already had pretty much all of our mechanics and game logic done. We had designed Bodyparts of 3 different Types and 3 different Rarities, so we even have a cool progression in our game!

It was until the last 1/3 of the time that most of us realised that we planned a crazy amount of assets! We needed at least 2 Assets per Bodypart, per Rarity, per Type! 6 Bodytypes x 3 Rarities x 2 Variations x 3 Types = 108 Assets + 6 Default Bodyparts the Player starts with for a total 114 Assets! I started to realise that we might overscoped this part while i typed all our Stats into Scriptable Objects. Nevertheless our 2 Artists did an amazing job and actually nailed to create this hellish amount!

At least our programmers didnt got bored in the meantime, since we suddenly had a lot of bugs and problems at the end :D

But everything worked out well at the end! Check out our Game Chimera Combat ludumdare4.png

High Scores seem to be super fun for Ludum Dare

We almost accidentally implemented a highscore in our game because we show the round number after dying in our game. This resulted in our whole team trying to get the highest possible round numbers, and its super fun (even though its kind of random in our game). Its also very wholesome to see all the comments of other jammers and players who also have fun at reaching different scores until they get unluckily critted by a randomly op enemy :D 

Members of our team still hold the record, though. Can one of you beat Round 83? Or the second place, which is Round 64?  Let us know in the comments of Chimera Combat.

erhctgnqy53.jpg

New Unbeatable Highscore

We were talking with a professor of our university and reflecting about the deficiencies of our UI, since we couldnt give it much attention during the Jam.

While we talked I started a run to show the Gameplay and I kept playing and playing this run without dieing! Even though I had a great build it was insane luck to reach Round 120.

I wonder if anyone will ever beat that Score, but feel free to try :D

https://ldjam.com/events/ludum-dare/55/chimera-combat

vfrzgtjsy87.png

Ludum Dare 56

Beating Blorps in Browser even on Android!

banner.png

On Monday after we uploaded our first Web Version, some members of our team went to a social gathering (weird I know) and we casually pulled out a mobile phone to test it on Android. For some reason it works even better on Android! We were complety stunned! Even the camera movement and hover effects are translated well. Web GL really did well for us this time.

screenshot3.png

Checkout our Game