paloobi

Ludum Dare 52

Kicking Things Off!

Harvest! :maple_leaf:

I'm so excited to play everyone's games. I'm really fond of autumn colors, and a lifelong Stardew Valley addict, so bring on the farming sims.

I'm also super curious to see everyone's unique takes and twists on the theme and what directions they take it in.

New Challenges

Challenge #1: JavaScript!

For the last year, I've been intensively self-studying in game development and design, and have made all my games in Unity (and have dabbled a bit in Godot). But this Ludum Dare, I wanted to try something new that leverages my experience as a front-end software engineer. So I thought I'd try building something using JavaScript, HTML & CSS. I'll be using the Phaser game engine, which is a JavaScript-based game engine (maybe I'll try 100% vanilla JavaScript for a future jam - that would be a fun challenge!)

My hope is it'll be easy to set this up to embed on the ldjam site, but I have no idea how Phaser games will feel about being inside a iframe, so we'll see how it works out. In a pinch, I can always upload to either itch or setup a Github page.

Challenge #2: Compo!

Almost all of the games I've made I've created together with my partner @profundity (including our entry for Ludum Dare 51) - but this time we're challenging ourselves to go it alone and do compo!! Wish us luck!

Less than a day in, and we're already realizing how much we prefer working together as a team :sweat_smile:

Day 1 Progress

So far, I'm building a simple game where you harvest crops from a field. I've got all my sprites loaded, and some basic character movement.

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The Plan

I'm hoping to have time to make it an enchanted b&b inn-keeping simulator, where you harvest from a garden to keep your guests fed and happy.

Tools Used

I'm also planning to use bfxr for sounds, and GarageBand for music (time permitting!)

Source Code

I'm sharing my source code here: https://github.com/paloobi/harvest-game

I'm 1000% certain it will be a mess by end of the jam :grin: But feel free to check it out if you're interested to see an example of how to set things up in phaser.

Internet Outage

Welp that's one way to end my first compo... Internet out for the rest of the night at least. Heavy rain and wind, so hopefully power won't also go out.

Wish me luck coding without documentation or Google 😵‍💫

UPDATE: internet is back! yay!

Ludum Dare 55

Starseed: Apocalypse

Hi there, I'm a member of the 2-person dev team Great Between. This was our 3rd Ludum Dare and we had a ton of fun and learned a lot!

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Check out our game and rate if you get the chance! https://ldjam.com/events/ludum-dare/55/star-seed-apocalypse

This time, we wanted to make a top-down 2D adventure with a similar tone to fantasy adventures, except set in a science fiction world. In this game, you play as an interplanetary landscaper who just happened to be close enough to answer a distress call from a planet that has been overrun by a sentient plant-being from another dimension! Grab your trusty Plasma Chainsaw and get to work cleaning up the mess!

We had a lot of fun putting together the art and story, and building a small game world.

We made all the pixel art and music during the jam, and came up with a story as well. We didn't quite finish getting all of the story into the game, but if you're interested to learn more of the lore, I added the "Scientist's Journals" into the Itch page. (we had intended to add computer monitors inside the buildings that would contain these journal entries). We also didn't quite get to building out any of the bosses or dungeons.

We learned a ton in the process and fully scoped all the remaining features. If you're interested in seeing more we would love to hear your feedback !! And if you see issues or areas of improvement, would love to hear that feedback as well.

Screenshots

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