Pedro Tempestade

Ludum Dare 55

Merlin's tower defense game, early drafts.

A tower defense game, where the very powerful wizard Merlin will have to do everything to defend his tower from barbarians who seek to destroy magical knowledge. An isometric and innovative scenario, with different mythological interpretations. A fun magical defense system, based on rune cards of different magical elements.

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Rune Cards, their functions and drafts

The great sorcerer Merlin will face several threatening enemies, it's good that he has the help of his runic cards, after all, without them, protecting the mana of life would be impossible.

4 different card types confirmed, each with its respective elements:

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  • Earth Wall: Creates a barrier that blocks enemies from arriving on the respective side, forcing them to climb it.

  • Tsunami: Conjures a powerful wave that pushes enemies within its area, moving them away from the tower.

  • Shockwave: beams an electrical beam that damages multiple targets in a large area.

  • Fire Blast: Summons a flaming explosion that causes damage in a small area, leaving the affected area in flames, the fire goes out after a while, causing damage to beings that pass through that location.

the basis of disagreement

Merlin's tower holds the vital mana of the world and he tries to make people aware of this, but there are always those who contradict the basis of knowledge and at the end of it all there is always a kick-start to rumors.

After a while, some groups began to believe that what was kept in the tower was just the source of Merlin's dark magic Menu.png

Future Plans

  • Greater variety of enemies: dasher, illusionist, copyist: becomes immune to the last spell cast by Merlin.
  • greater variety of cards: Cosmic ray, Earth trap, pool of water, Embers (3 small fireballs in different areas).
  • card evolution: earth wall (increases the duration or increases the obstacle level of the wall), Tsunami (increases the knockback or summons two tsunamis in different directions), Shockwave (increases the number of targets to 6 or causes 2 damage to the first enemy hit), Fire (increases the duration of the burning terrain or increases the range to hit more targets). *boses: black magic wizard *stages, prizes for completing stages: new cards, new variation of enemies in infinite mode,
  • skins
  • brief dialogues *mobile version *random events: allies: Arthur, lady of the lake, Urther (Illusionist), Morgana (Arthur's wizard half-sister)? chaotic spells: such as rewind, mana reduction, enemy rush, tornado, meteor, rain (increases radius and reduces fire). torre (1).png