12hour mark post
Howdy F**kers!
Peni6 here making our first post. This be our third LD. We (Myself, Olly, and my team mate, Ollie) have a great time doing this sort of thing, though we’d love to see a change in the system for generating theme ideas (Because the same stuff is being voted through each time, I’d rather see the organisers pick a theme which they know is actually original)
- First we made a game that used live action film as a kungfu fighting game, where the player is on a Tea based LSD trip. We came 5th in Innovation & 27th in humour. We were flippin’ chuffed!
- Then we made a game that was essentially a multiplayer version of Motherload. It got pretty middle-of-the-road scores, and we accept that we would’ve done a lot better had we not spent the entire weekend volunteering at a robotics competition.
Now we’re competing again, and joining us from the far away land of the EST timezone is Brian Parker, who’s new to LD, and has kindly offered to take care of the music for us. Which is great, because before music has always been a last minute thought for us. He’s a lovely chap.
And now, for our LD 30 game idea…
IT’S NOT A SPACE/PLANET THEMED GAME!! http://gifrific.com/wp-content/uploads/2012/04/mind-blown-classic.gif And while we’re not going to give away anything major yet, I’ll show ya’ll the first bit of (almost) finished artwork.
The face needs a lot of work. He also needs a pistol & a whip, which will be his tools/weapons.
And now, I’ll hand over to Ollie, who can talk a little about his code.
…
Ollie here. Had a pretty brilliant first 12 hours of development. Blazed through the initial stuff like controls and physics and by the time for our first sleep we had a fairly minimally complete game. Been tackling what I deemed to be the “tricky bits” for these last few hours which is what I assumed would take the most time and just got that finished.

Now for the exciting bit…
Stay tuned.




