perde

Ludum Dare 37

ADG hitting the scene boom

Antiderivative Games’s second game jam presence happens!

(First one was Global Game Jam 2016.)

We have a team of three (plus one) spending a weekend in one room. So anything we end up doing should get 999 stars for Theme, höhö.

In LD37, our main focuses are roughly:

Perde – code

Em – gfx

Siir – audio & code

Jwatt – coaching

Our game? It’s a micromanagement game about Ludum Dare itself! So the process of game creation is truly a self-inspiring one.

It also seems there are some other devs with a similar idea…

No screenshots yet but stay tuned!!

no spoiler here

Our whiteboard in action.

Tags: Ludum Dare, micromanagement

Day 1 progress

Despite the lack of Pena’s efforts, there’s some serious game mechanics already D O N E.

Classic Pena

Classic Pena

Comments

11. Dec 2016 · 00:43 UTC
You guys are doing great.

Day 3 progress

Progress has been made since day one after the update that left everyone craving for more. (Or at least vaguely interested.)

Here’s a luscious screenshot for you to feast your eyes upon:

ss3

I’m guessing this will actually be in a reasonably playable condition before the end of the jam. Hurray.

There’s still some minor graphics things to do (kiertorata’s job) and some not-huge-not-minor coding things to do (perde’s job).

And the game doesn’t have a name yet. Shocking, eh?