pgil

LD17

pgil’s first LD!

Excited as all hell, too! I have homework and other stuff to do this weekend, but I’m going to make the time to create something. The tools:

Game Maker 7 – For game making
Graphics Gale – For graphics galing
Sfxr – For sfx
MilkyTracker – for music

Let’s do this!

A late start

Island Hermit Hop!

Island Hermit Hop!

I didn’t have any ideas when I saw the theme last night. This afternoon I decided on a little island-hopping platformer. So far I have a guy who can jump around and swim. I think it needs sharks.

Comments

SonnyBone
24. Apr 2010 · 22:17 UTC
looks neat
PsySal
25. Apr 2010 · 01:05 UTC
gogogo this looks awesome! reminds me of smb2 for some reason…

I gots a vidya

hermit_vid_thumb
Island Hermit Hop

Here’s what I have so far. I need to come up with some gameplay ideas.

Comments

hdon
25. Apr 2010 · 16:00 UTC
The flags look really nice. The video is REALLY LOUD
25. Apr 2010 · 16:19 UTC
Cool, I like the SFX :)

ok I’m doing this

Photobucket

Photobucket

I saw “industry” and thought “baby factory”. So… yeah…

Comments

14. Jun 2010 · 00:07 UTC
This has me excited.

LD20

Ok, I’m doing this

Yeah, I’m ready for my second LD48. I’ve got Game Maker, GraphicsGale, MilkyTracker, BFXR, a computer, food, beer, and time– and I know how to use most of those things. Let’s go make games.

It’s dangerous to go alone…

I didn’t do much last night, and today I was outside most of the time because it’s FUCKING BEAUTIFUL outside. Also I had to work this afternoon. SO I’m pretty far behind but I do have some progress to show.

First screenshot!

pgild20

Got some snakes. Also have an npc that follows the character. Game Maker’s built in pathfinding is shitty, but it will have to do. I did try out some of my own lazy pathfinding code, in which my npc would just step toward the character and bounce off walls, but that looked stupid. SO I’m using Game Maker’s motion planning stuff, and the npc MOSTLY follows the player… Although he sometimes snaps back to the beginning of a path, and sometimes he just wanders off the screen like a retard. But HEY I’m making a game and it’s fun!

Also made some music last night… In fact, that was one of the first things I did after I saw the theme. If I decide to post a video later you’ll hear it. I’m going to add some enemies and build more of the map tonight, and then tomorrow I should have most of the day free so maybe I can FINISH this thing.

Oh, and my screen just flickered a few times. Maybe the power will go out.

Comments

SonnyBone
01. May 2011 · 00:51 UTC
lookin purdy

First public build!

Six hours left and I’ve got about half the level design done. I also fixed every bug I know about, but I’m sure I’ve missed a bunch. Here’s a playable build:

Download Demo (Windows)

Let me know what you think! Also, let me know if something doesn’t work.

Comments

Dav_C
01. May 2011 · 17:38 UTC
at the exact same place as in the screenshot, when i died:
01. May 2011 · 17:49 UTC
ah, that’s an easy thing to fix. thanks!

LD21

wtf am I doing?

I may be short on time this weekend, but I’ve had my heart set on entering LD21 for like… six days now. There’s no turning back!

I’ll be using Game Maker 8, Graphics Gale (maybe a little photoshop), MilkyTracker for music, and sfxr/bfxr for sounds.

Here’s my basecode. It’s not much, just sets up some surface scaling and GMBassmod, which I’ll use to play music. Also has some constants for the colors I’ll be using. Oh yeah, I think I’ll be doing all my graphics with this color palette:

…just because.

Good luck everybody 😀

Comments

Kinta
19. Aug 2011 · 18:14 UTC
Good luck to you, too, fellow Game Maker user. :)
19. Aug 2011 · 19:46 UTC
I’m stealing your color palette! :O

wait… it’s started?

I had an idea for “escape” before I even knew the theme. Now that I’ve started on some graphics, I’m not sure they will work with my idea, but whatever.

Also started on music. Nothing much yet.

Hotel Escape — Finished!

I didn’t have much time this weekend, so I decided to go for a short, simple game. Run around and avoid the spikes, that kind of thing. You can download it here.

LD22

I’m in for 8 hours.

So it turns out I’ll have to work this weekend. I’ve figured out if I subtract work, sleep, driving, eating, and the inevitable stress-diarrhea, I have about 8 hours to make a game. That should be enough time, right?

Oh, and since I already went to the trouble to make this:

See you in 1 day, 12 hours, 48 minutes, and 53 seconds!

Giving up

Around 9pm last night I found myself working on a moody platformer with droning chiptune music and gray squares for graphics, and decided I should sit this one out.

Good luck everyone!

LD23

I’m in! Probably?

I was just looking at the files for my unfinished LD22 game, and I found a schedule that I’d written up for that weekend:

Friday night 11-1:
Brainstorm, sketch, maybe start basic code.

SET ALARM FOR 6
SLEEP

Saturday morning 7-9:
Make graphics

SHOWER AT 9
LEAVE FOR WORK at 9:40

Saturday night 8-1:
code everything, design levels.

SET ALARM FOR 6
SLEEP

Sunday morning 7-12:
Hide a kitten in the game.
Playtest, polish, upload by 12:00

LEAVE FOR WORK BY 1

How did I not finish a game? :(

So yeah, hopefully I’ll have more time this LD. I’m super stoked! Good luck everybody and I’ll see you in… 17 days? really?

Ok, I’m in for real.

Looks like my weekend is mostly free! That means I should have plenty of time for Ludum-Daring. Here’s what I’m using:

  • FlashDevelop for code… with Flashpunk for game stuff, Flod for playing music, and bfxr for sounds.
  • Graphics Gale, and maybe Gimp for pixels.
  • OGMO editor for levels, probably.
  • Milky Tracker for music.

Oh, and here’s my basecode.  Most if it is stuff that’s already open-source (Flashpunk, Flod, bfxr), or snippets of code that you could find or forums (Draknek’s preloader, a bitmap font class, an OGMO level loader), but I figure I should post it anyway just to be safe:

Download

one hour….

One hour in, I’ve got 40 seconds of music, a half-animated player sprite, and I just spilled beer on myself.

Pretty good start.

hey here’s something

I don’t know what I’m doing, but it’s starting to look like a game.

And… done.

It’s done, mostly.  I left out a few things I wanted to do, but they would have been too complicated anyway.  Just a short Zelda-like.  Nothing new gameplay-wise, but hopefully it will be fun for a few minutes.

Check it out HERE.

Tags: ants, as3, flashpunk, Flod, zeldalike

LD25

Ludum Dare Number FIVE

Looks like I’ll have time for Ludum Dare this weekend.  Gonna do a Flash game.

  • Flashdevelop for code.
  • For libraries… Flashpunk, Flod, Bfxr, and maybe some other stuff.
  • Graphics Gale and Paint.net for graphics.
  • I’ll probably use OGMO Editor for level editing.
  • MilkyTracker for music, and probably for some sound effects too.
  • Paper and pencils.
  • Rice, fish, and whatever vegetables I have in my fridge for food.
  • A bed for sleep.
  • A toilet and a shower, because I am a civilized person.
  • Probably won’t Timelapse or Livecast or Foodblog or anything like that, but I’ll try to post screenshots.

Here is the basecode I’ll be using.  It’s flashpunk, an OGMO level loader, a preloader, an XM music player (through FLOD), a BFXR sound player and cacher, a bitmap font renderer, and some other stuff to tie it all together.  THere are a bunch of bitmap fonts and a song I made in there too.

Good luck to everybody, and I hope the theme isn’t lame.

LD26

In for the compo!

Looks like I’ve got time this weekend, so I’m going to try to make a thing for this.  Hopefully it goes better than my last LudumDare.

Flashdevelop for coding and flashpunk as my framework.

Graphicsgale for pixels, and maybe Photoshop or Paint.net.

MilkyTracker, Renoise, Audacity, and Bfxr for audio.

Probably using OGMO editor for something.

Here’s my Basecode.  It’s pretty much the same basecode I use for everything.

Good luck everybody!

LD31

I’m doing this

I recently noticed that it’s been two years since I’ve released a finished game.

Holy shit.

That’s as good an excuse as any– I’m doing Ludum Dare this weekend.  I’ll be busy most of Saturday and Sunday, and there’s a big snow/ice storm coming, which means the power could go out at any time.  Doesn’t matter.  I’ll make it work.

Here’s my basecode, for anyone who cares about that.

Good luck everyone!