No more features, please.
Oh god, oh god, oh god.
My first ever Ludum Dare – 14 hours and 20minutes in and still so much on the list – animations, sound, a handful of level-elements and a couple enemies left to do.
At least the sprites for shapeshifting, all the player controls and the dungeon generator are done – I should’ve gone for a much smaller scope, but now that I’m already working on it, I have to finish this. It probably won’t be pretty, it probably won’t be any good, but it will be finished in time. 馃槈


The basic mechanics are done and hopefully no more additional 3D modelling or sound-stuff will pop up.
Tomorrow I'll just have to polish stuff up, add some nice texts and icons and then ship it.
I hope it all will result in a noteworthy 2-minute experience for you guys ;)
# SAFE THE WORLD
What you see here are only 4 dummy modules - the final ones will look a lot busier and will have some nasty surprises for the player. ;)
I was dumb enough to do procgen dungeons for this jam. It puzzles together dungeons from a set of hand-built modules, places and color lights, places random props on the floor and walls, spawns enemies and places the entrance to the next level in the most incovenient place it can find.