phaze0

LD24

well..

Certainly hope I have time to accomplish this, will be the first one I enter if so, the last attempt was cutoff by work..

I’ll be programming for the android platform, so their java & xml
then photoshop for my “art”
and bfxr for sounds if i can get there

should be interesting as I’ve never made an actual game in android yet..

O, and good-luck to those “old school” system programmers, would defiantly like to try that one day

so..

giving up on making the compo, and grabbing a friend to help with the design elements!

screen

building testing

at least I finally figured out how the game will look…..

LD25

In

Finally have everything ready after my hard drive crashed last week.
But I am in, and will try to be on time for the compo instead of the jam this ludum, hopefully

Language: Java, with libGDX
IDE: Eclipse
Graphics: Photoshop or paper/pen (depending on theme)
Sound: Bfxr

Good Luck All, looking forward to playing your games

progress! i think

just after 3am here, managed to get terrain based off of a random heightmap, as well as dragging around, see:

screenshot-1355559510126

Tomorrow I plan on adding the actual gameplay, it’ll be something to the effect of being the villain in an rpg
As for now I should probably sleep..

slow progress

Starting to get behind, but I might still make the compo.

Had some motivation issues with coding today so I worked on graphics insteadScreen2

Finally got people and movement implemented, now I just need them to fight and the basic game will be done!

Finished

Well, I made it.
Much better than last time, I actually have something that can be called a Game.

I didn’t get all the features I thought up for it, but I didn’t think I would and luckily got all the important ones.
I also haven’t actually played it. Everything kinda got done in the last hour and I only managed to balance it a little, so I don’t know if it will be too easy or too hard..

plus1Goat Luckily these weren’t hard to add.

Can’t wait to play everyone’s games, I’ve seen a Lot of good looking entries!

LD26

In

Not sure how much time I will actually be able to put into it as i’ll be out of town, but i’ll try anyways

Language: Java w/LibGDX in Eclipse
Graphics: Photoshop 5 & paper/pen
Sound: Bfxr

good luck everyone.

post-m

Well seeing as I was unable to post updates during the competition, I figured I might as well write up a quick post mortem.

Things right:
-The theme, this was the only one I had an initial idea that I liked, so I was glad it won
-The design, I actually created a game that was completable in the 48 hours, unlike the last times I entered..
-Bug fixing, surprisingly the game crashing bugs that came up were fixable in minutes instead of hours.
-The actual programming, which went pretty smoothly and quickly!

Things bad:
-I was out of town, which actually didn’t hurt too bad in the end. (Probably due to the theme)
-The color of the buttons. They look horrible as blue and purple, I should have changed them but my laptop was almost dead by the time I compiled everything..
-The remaining bugs, there are at least two of them left, and they are just of the sprites not turning off in those rare instances

If you haven’t played yet, give Planes a try!screen1

LD28

LD 41

Submission

I honestly didn't think I'd be participating in this compo. I saw the theme and was immediately turned off by it. But like any other compo I started riffing (bad) ideas on the IRC channel and actually hit one that not only sounded interesting, but simple and quick too. Turns out it wasn't quick at all, but it was simple enough to end up more complete than my usual submissions.

If you've ever wanted a nascar racing text adventure, boy do I have you covered!
Even if you never have, go ahead and give TASCAR a shot:

cover.png

Post Race Report

TASCAR

The Good * Theme - surprisingly the theme worked out well. I initially hated the theme, but spending a few hours at the start just poking fun at possible combinations yielded a concept that sounded feasible. * Simplicity - the actual concept and execution was pretty simple, so completing it in time for the compo was fairly plausible, while still providing a decently fun game to play. Plus not having any actual graphics meant more time could be spent just programming. * Reception - the play experience worked out exactly how I hoped it would. That's such a great feeling to get when seeing people play the game.

The Bad * Time budgeting - managed to lose a few hours to over-sleeping and outside factors. This didn't take away from completing the envisioned gameplay, but did take away from having more of the fun "nonsense" commands.

The Play * Go ahead and give it a try! Just don't turn in the wrong direction.

He's making another left turn!