philhassey

LD12

tinypy sprint

So for my tool project I’m going to work with some other tinypy folks to help get the GSOC sandboxing project finished and get a release done :)

tinypy is a minimalist implementation of python in 64k of code. Over the summer Denis Kasak has been working on getting tinypy sandboxed so it can be useful as a scripting language for games (or whatever). We’ve very close to being finished, and I think with this final push, we’ll be able to get the project wrapped up :)

I’m going to be mentoring that, as well as closing out a few bugs that have been found in the parser over the last three months. I’ve been pretty busy with my iphone stuff, so this will be a good chance for me to catch up on things.

I’ll keep you posted.
-Phil

LD13

Galactic Maze beta ..

Check it out.

If you dare ..

I’ll be resetting the data tomorrow probably .. so just mess around tell me if you find any bugs or whatever :)

-Phil

The Maze of MADNESS

The Maze of Madness is my cover of Hamumu’s Maze of Ludicrosity

Anyway, it’s a “user created content adventure game” of epic proportions. It even includes an exclusive ultra-awesome flash pixel art editor! So you are guaranteed to have a great time!

Check it out now!

-Phil

P.S. here’s a picture from within the game (not just the editor):

Phil’s Basecode

I’m not at all sure what dev environment I’ll decide on ..  Anything from pygame, to tinypy, to AS3, to PHP, to iPhone.

In all these cases, I’ve got some code, or at least some minimal junk I might cut-n-paste a line from.  But nothing of importance.  Lets see if I can link to some of it ..

For pygame, I’ve got my pgu and pug projects which I’ve linked to in the past.

For tinypy, well, there is tinypy and the various snippets of code that come with it.

For AS3, I don’t have anything, except for a few crude lines of code to point me in the right direction, so .. probably less than 20 lines of code.  Probably stuff I took from Lerc’s entry a few LD’s ago.

For PHP, I just have a database wrapper and whatnot .. but it integrates into my galcon.com stuff, so I can’t actually share ALL of that.  But if I make a game that I enter, I will at least share the game code for viewing fun.  It’ll be obvious enough that someone could get it up and running on their own PHP site in a few minutes.

For iPhone, I have some horrible ObjC wrapper code.  The rest is just using SDL.  I probably won’t do an iPhone game though, so no worries.

Pink Typing

So .. best game ever .. or something.

It’s a typing game.  Type the text in the center of the screen.  Quotes are from Tom Sawyer.

Have fun, or whatever :)  Again thanks to DrPetter for sfxr and to thirdcog for making an OS/X port.

strongTowlr

I’ve got my entry done .. It’s “strongTowlr“, a mash-up of mrfun’s Strong AI and PoV’s towlr series.  I also pulled a style theme from SpindleyQ’s CGA Quest.  Strong AI was one of my favorite LD games .. and the towlr series has been my on-going nemesis.  strongTowlr is a horrible marriage of good and evil.

Although it may seem impossible, several LDers have already been able to defeat it.  If you need emotional support, there are people in #towlr willing to help.  Dragonene gets the honors for being the first person to defeat strongTowlr (in only 140 tries!)

Have fun!  Don’t hurt yourself!
-Phil

P.S. As always, thanks to DrPetter for sfxr, and to the “festival” team for the voices.

Tags: final

Comments

08. Mar 2009 · 23:33 UTC
I think I hate you and love you at the same time.

LD15

I’m in! And here’s my “framework” code!

Here’s my last minute framework code addition.  Oh, and I’m in for this compo!  If I can, I’m going to do an iPhone game in 48 hours.  If not, maybe I’ll fallback to pygame or something.  But I’ll hopefully have a win32 release of my iPhone game for people to check out, since the iPhone version won’t be available for like 2 weeks after the compo.

-Phil – www.galcon.com

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This entry was posted on Friday, August 28th, 2009 at 6:33 pm and is filed under LD #15 - Caverns - 2009. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD16

Magical Pirate Island

So .. I’ve got a screenshot. This is a magical pirate island.

ld16phil1

I had to do some hacking on tinypyC++ to get nested lists working as well as to fix a bit of error handling. But, well, short of that, things are going pretty well. At least, well, I’m not sure that the screenshot is going so well, but hey, the night is young. Or the weekend is young.

I still don’t have a clear idea what my game will be, but I’m pretty sure I want islands to explore.

-Phil

More Island Fun!

iTunesScreenSnapz001

yeah .. it’s a bit better .. still no idea what game will come from this!

Comments

12. Dec 2009 · 06:23 UTC
Wow. Really nice. Make a pirate themed game. Collect woods, build a boat, get treasure maps, dig for gold…

Logic Puzzles

So, I’ve made a python-brute-force logic puzzle generator.

 ('island', 'bonaire', 'port', 'north port', True)
 ('island', 'antigua', 'threat', 'hurricane', True)
 ('port', 'west port', 'threat', 'cannibals', True)
 ('island', 'tobago', 'treasure', 'rubies', True)
 ('treasure', 'pearls', 'threat', 'kraken', True)
 ('treasure', 'saphires', 'marker', 'rock', True)
 ('island', 'jamaica', 'treasure', 'gold', True)
 ('island', 'jamaica', 'port', 'south port', True)
 ('island', 'tobago', 'port', 'west port', True)
 ('island', 'tobago', 'marker', 'skull', True)
 ('treasure', 'pearls', 'marker', 'waterfall', True)
 ('port', 'east port', 'treasure', 'saphires', True)
 

.. Which could be solved using one of these grid things.

The question is, can I turn this into a playable game?
-Phil

Towlr won for me ..

So, yeah, my complicated island adventure, just started to feel waaaay to much like work. I figured no modern LD can go without a towlr entry, so I’m providing one.

SafariScreenSnapz002

It really is coming out nicely. Once I’ve added SFX in and final touches I’ll have PoV add it to towlr.com and submit it as my final entry.

Let me tell you, dungeon exploration has NEVER been so TOWLR!
-Phil

Galcon goes to Steam …

Hey,

So remember Galcon? It was a Ludum Dare entry almost 4 years ago, and yeah, I’ve re-made it about 500 times now. And this time I re-made it in HD with a swell soundtrack and other goodies, and got it on Steam. And it’s available direct for Windows / Mac OS X / Linux too!

Anyway check it out :)

-Phil

LD17

My DESKTOP SHOT!!!

phildesktop

Yeah, take that!

Computers present: mac mini, macbook pro, ipod touch 3rd gen, ipad.

-Phil

Game art ..

2010-04-24 15_17_45 -0600

Okay well… here’s a picture from my game .. Not sure if this will be a final image. But I think I NEED to get my engine working so I can start nailing together the logical flow of my game so that I know what other pictures I need to draw.

-Phil

Hula Girl HD (mockup)

hula-mock

Still at 0 lines of code. Gotta get this game happening soon!

-Phil

LD18

Dynamite: almost!

Hey,

My game Dynamite is *almost* ready for “beta sale” but I really want to add in a few tutorial levels so people know how to play. I’ll be putting it on sale within the week for sure though! This challenge has been great for motivating me to get this done :)

I’ll post here once it’s available for sale!

-Phil

LD19

The Goliath Lab

This is going to be a jam entry, so I get an extra day :) Anyway, it probably won’t be available except on the App Store, unless I get all wild and decide to make a win32 build or something.

-Phil

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This entry was posted on Sunday, December 19th, 2010 at 4:49 pm and is filed under LD #19 - Discovery - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Ludum Dare Meetup in SF on March 1st!

Hey,

The Ludum Dare Meetup in SF is going to happen!

When: Tuesday, March 1st, 5:30pm
Where: The Food Emporium in the Westfield San Francisco Centre – take the escalator down to the bottom floor of the mall.
Finding Us: We will be directly to the right of the bottom of the escalator. Some of us will have LD T-shirts, and it’s going to be awesome. We’ll eat exquisite food and have polite conversation.

We’re going to all get a plate of food and hang out and eat for an hour or so. It should be a good time! Be sure to wear your Ludum Dare T-Shirt so we can get a swell group photo :)

Also, a few people mentioned wanting to organize some other crazy activities for during GDC. You should post a comment with what your ideas are! I’m sure some of us would love to have even more fun at GDC than we’re already planning on having!

Cheers!
-Phil

Comments

18. Feb 2011 · 01:54 UTC
I’m not attending GDC, but I’m totally down for a meetup.
18. Feb 2011 · 06:28 UTC
Hey, that’s on my walk to work. Easy enough to be there.
18. Feb 2011 · 11:25 UTC
hey I’m attending GDC, but I do not have a LD t-shirt :s
19. Feb 2011 · 19:42 UTC
I’ll be at the meetup and wearing my LD shirt… 😀
krang213
25. Feb 2011 · 06:45 UTC
I will most definitely be there, rocking my brand new Ludum Dare t-shirt, looking forward to meeting you guys 😀
alexlarioza
25. Feb 2011 · 16:50 UTC
I want to go…but I wont be in SF until after the meetup =[
machinas
28. Feb 2011 · 23:52 UTC
I’m aiming to make it to the meetup. see you there!
01. Mar 2011 · 20:22 UTC
I’m not at GDC this year, but I work like two BART stations away. Totally down for this.
01. Mar 2011 · 22:06 UTC
I’ll probably leave work about 5:00pm and walk my way over there. It will probably take about 25 minutes. I’m the guy with the handlebar mustache.
01. Mar 2011 · 22:58 UTC
I hope there is enough room down there. I remember we were much larger than anticipated last year.