phren

LD11

First screenie

Behold, this shall be my faaaaaaaaaantastic car game!

First Screenshot

Now if only my gf would understand how marvelous this is. 😀

Working on Menu System

Menu Screenshot

All items aren’t yet functional, but I’m getting there. :)

The gameplay is pretty much set, now it’s only hack ‘n slash for the menus and content. Exciting…

The Pushers

Ah, Finished. The joy. :)

The theme, minimalism, instantly made me want to make a one-button game. Here is my attempt.

Final Screenshot
Two players battling it out in their cars!

I made the game using python and pygame, so you’ll need them to get this to run from the source. If feeling windowzy you can always use the windows package.

Source Package
Windows Executable

Remember, Space is THE key!

Tags: final, thepushers

Comments

bigorilla
03. Feb 2009 · 00:27 UTC
Seeing the description I really hoped that space controls the wheel..

LD12

First tool finished…

…before the event even started! Hacked together a 2D Vector class in python so I won’t have to worry about the license and bloat in other libraries. Yay.

You guys are free to use it in any way you like, you might want to mention me in the credits for making an awesome, easy-to-use vector class but that’s completely optional. 😀

Feel free to look at it and laugh at my mediocre python skills.

SOURCE: Vector.py

Update: I also made a nice build script that packages my source directories into a zip, but that one’s not for sharing, bwahahahaa! (It’s custom-made so I think you’d make your own faster than actually trying to modify mine to work with your projects.. :P)

Comments

05. Sep 2008 · 08:21 UTC
Nice ! Maybe you could paste some license info at the top of the script so anyone ste^H^H^Husing it will be confident it’s okay ? (BSD or something ?)
phren
05. Sep 2008 · 19:30 UTC
Yeah I’ll probably do that as soon as I look up a nice one I want to use. :)

My plan

Since I don’t have too much time on my hands today, after I get back home I’ll do this:

I’ll find myself a nice music tool that supports my digital piano without a hassle, so I can make some music for my team’s pyweek entry. I’ll also familiarize myself with the software to make creating and editing music feel more doable next ludum dare. :)

I’ll also try to set the last bits of tools up for pyweek, created the packaging scripts already!

LD13

First day progress

First, I present you an awesome screenshot!

Screenshot

Second, you try to figure out what my game is about!

Third, I tell you! The basic setup in my game is: You’re a photographer hunting for specific properties in strange animals. You might for example be given the task of taking photographs of creatures with the legs of an elephant and the tail of a lion. You zoom around the savannah trying to find animals that are weird enough to make the cover of a magazine and if you manage to fill the film with great material the score will also be godlike!

So far I’ve got the base for the creature creation and camera. Tomorrow I’ll probably first work on identifying which animals are in the picture you just took. Then I’ll just have to slap on some scoring stuff and more content (as you can see the animals aren’t very different yet :P) and presto!

Tags: cryptozoology, work-in-progress

Comments

07. Feb 2009 · 21:49 UTC
Hehe. It looks like a lot of us are doing games that involve animals with interchangeable body parts. :)
Anonymous
07. Feb 2009 · 22:20 UTC
Wow, those animals must have remained successfully hidden so thanks to the evolution of their bright pink coats!

Ultimate Photographer 2009: Return of the Cryptozoologists

Well well, seems like I finished after all!

Screenshot of the final version

Developed more or less actively for around 10-15 hours. Had a bunch of other “very important” stuff (such as watching Mario Lemieux videos on youtube.com) to do and somehow didn’t manage to concentrate. :( Should’ve probably gotten a “game version” earlier, since my dev enthusiasm rose significantly after I got to the making-it-cooler part. (I coded all the boring parts first, which pretty much killed my productivity.. :) )

INStRUcTIOnS:

Try to take pictures of creatures with the right properties. Be careful and fast or your time and film will run out!

The mouse controls the camera, left click takes a picture, wheel zooms in and out (zoom isn’t really that useful unless you’re playing hardcore :P).

N starts a new game and Esc quits.

Extra hint: the more animals that satisfy the requirements you get in the same shot, the better your time and score bonus!

EDIT: FORGOT THE LINK YOU DUMBASS! The game itself

Comments

09. Feb 2009 · 01:37 UTC
enjoyed the odd variety of strange animals. the taking photo effect was simple but nice. sometimes i’d lose patience and sorta just spazz out and take photos to clear the field of animals.. i believe this strategy was mostly without game consequence. i like the various tasks of collecting different animal parts. didn’t realize you could zoom till I just read above. gonna go see what that is all about. :)
09. Feb 2009 · 20:40 UTC
The creature randomization seemed to work pretty well, like the concept but needed some more feedback on good vs bad shots. My high score: 155 points
phren
10. Feb 2009 · 16:13 UTC
sheesh, even my girlfriend beat you! (around 270 points) 😛

LD15

First Screenshot!

The first screenshot of my game

Wow, I’m simply amazed how good-looking my game is turning out to be! It’s basically going to be a pong game played inside a cavern with rocks and stuff in the way, the walls will also be slightly deformed for some interesting bounces. I’ve selected quite a simple game to implement because I really wanted to make it with OGRE and I haven’t done anything with it before. Let’s see if I’ll get something done by the deadline. :)