pi_pi3

LD31

MiniLD #56 – I’m in

glBegin(LD_POST);

I knew I want to participate in this MiniLD for a couple weeks now, but I wasn’t sure if I’ll have any time for it, so I worked a bit on a game I’d submit if it would’ve been finished by this weekend. I’ve overhauled the whole project twice and a week ago I abandoned it, cause it s*#!ed. But last weekend I started learning lwjgl, and now I’m working on a voxel based 3d engine. No, it won’t be a Minecraft clone. It’ll be a fully customizable, editable and moddable dungeon crawler. I just finished the level loader, which loads a 3d level from a single png file. I’m using Eclipse, the engine is lwjgl based, VBOs for rendering and paint.NET for graphics. My goal for this MiniLD is to make collision work properly, create a customizable monster class (and customizable boss fights possibly).

Dungeon 0.3 Dungeon 0.3

I’ll change the textures later, so they fit -Use only 4 colors

If you’re interested in this project, make sure to check my LD #30 submission and vote on this one, once it’s submitted.

glEnd();

Update[20:33; 28.01.2015] – I probably won’t have time to finish the thing, but I’ll do my best.

Tags: 3D, java, lwjgl, MiniLD, opengl, submission, voxel

LD 39

Am I In?

I've been thinking wether or not I'll be able to develop a game right now, but I guess the only way to be certain is to try.
I'll be doing my n'th Ludum Dare right now. Like, 8th I think. Or maybe 9th.
My poison of choice is LÖVE2D coupled with my awesome framework built on top of it, the lib4. This LD will be different for me, as I recently started sleeping polyphasically. It means I can sleep a total of 4 hours a day and still feel well by sleeping 3 hours in the night and getting strategic naps during the daytime. Here's my E3 schedule.

My tools of choice haven't changed much, but there are some additions. - LÖVE - Vim - GIMP/Krita/Inkscape - BFXR/Audacity - i3

Like last time, I will be streaming on for the entirety of Ludum Dare.

LD 43

I'm a Rustacean amd I am in for I don't even know which time

I took a big break since my last jam. This time will be quite different than my last jams. I'll stream for as much as I can at .

I'll be using Rust and Amethyst as my primary gamedeving tools. Wha-what?! A gamejam in Rust? It's been done before. I just want to see whether I can do it. Also, Amethyst is data-oriented, so that's another layer of hard. Graphics will be likely in 2D, all made in Krita.

There's one more layer of hard. I have a seminar on Saturday from 9 til 17, so that's 8 hours I won't spend making a game. Due to all the layers of hard I will be jamming instead of compoing as usually.

You can follow me on twitter at , I'll post more stuff there.

Ludum Dare 45

Is this too early for an I'm in?

Anyways, I'm in for LD45 jam! I will be attempting something quite wild. Not only will I make a game during LD45. I shall also create a small Lua-like programming language specifically for this game. It will most likely compile to LLVM and execute just-in-time. Either that or I'll make a tree-walking interpreter. What's even crazier, is that the language implementation will be done in another language that I created by myself.

So here's the plan:

  • Day 1: Language implementation.
  • Day 2: Testing the language, design, graphics and audio.
  • Day 3: Game implementation.

These constraints will require me to work ridiculously fast and nearly non-stop for three days. I already sleep for only 6 hours a day, so I might get down to 5 or 4 just for Ludum Dare.

Also, I will be live-streaming all of it on Twitch, so follow me there and stay tuned.

Ludum Dare 47

It's ya boi pie comin' in to LD47!

Alright let's get poppin' let's make a game, aight?

The tools are: - Rust - Bevy - Emacs - Krita - Blender - Coffee machine - My home bar - Fridge - Lieferando - Durstexpress

Let's make a decent game for the first time in pie's history of Ludum Dare, das a goal!

physme

Many people develop their game further after Ludum Dare.

I, for my Ludum Dare entry, had to make a simple physics engine, because nothing else would work for me. Well, I liked that physics engine a lot, so I developed it further, before even considering working on on my game. I improved the support for semikinematic rigid bodies and their interactions with other semikinematic rigid bodies, extended the engine to 3d and did some other improvements as well. Just now I published the 0.1.0 version of this physics engine under crates.io. It's free to use for personal and commercial projects and is an easy way to include simple physics in your Bevy game, for example for jamming or prototyping. Happy developing!

Do check it out and also do check out Bevy, because it's a great way to get started with simple and even the more complex projects.

Ludum Dare 48

I'm in, for the ??? time

I can't even remember how many times I've participated in LD. Anyways, I'm in. Not sure yet about the tech I'll use.

Oh, btw, I suggested the theme "Guardian" which was Ludum Dare no. 1 (not no. 0, which was a thing too). I think it would be kinda sick if it won.