piratebyte

LD27

I’m in

I’m in for the first Ludum Dare Jam in my lifetime and I hope to get something finished!

The  Tools I use are:

  • Eclipse as my IDE
  • Java and Slick2d for the Coding part
  • Paint.net for crappy graphics
  • sfxr for some sound action
  • maybe abundant-music.com

 

ChestQuest

My Artist ‘flowper’ is back and joins me now in the epic Quest to finish this Game what I

started yesterday. He is mainly responsible for Level Design and the rest of the graphics…

 

And here is a picture of our Hero

chest-anim

 

And a picture of my testing chamber

screem

LD30

Second try…hope to get a game finished this time.

So this is will be my second Ludum Dare and I hope to get my Game finished time…

My Tools are:

-Android Studio as IDE (yes, I think I code an Android Game) and Eclipse for HTML5 build

-obviously Java

-LibGDX as Framework (so I can still build a Desktop or maybe HTML5 Version)

-paint.net for graphics

-sfxr or bfxr for sounds

And this is my Workspace…

IMG_20140819_114255[1]

 

Comments

Spacehunter
19. Aug 2014 · 11:09 UTC
Hi there, I did not know that Android Studio will allow you to build/export an HTML5 version of your LibGDX game. Please share…
Piratebyte
19. Aug 2014 · 13:05 UTC
no for the HTML5 and Desktop build i want to use Eclipse but coding of the Game will happen in Android Studio…I was kinda tired from house moving the last days so I forgot to mention it.
Spacehunter
20. Aug 2014 · 00:05 UTC
That’s too bad. I was hoping for a way to build html5 (gwt) using android studio.

LD32

I’m In!

I’m in in and going for the Jam this time hoping to get something finished.

My Tools:

C++ as language of choice

QtCreator or Atom.io as Editor/IDE

SFML or Oxygine as Framework/Engine

Photoshop (and evtentually my Surface Pro 3) for pixels

BFXR for sound