PixelOaks

LD24

We are IN! Officially as PixelOaks this time.

Last time we participated was at Ludum Dare #22 We made Pat’s Adventure

This time we will be participating as an Official Dev group.

For this competitions we have:

Hector Robles – Art, Game Design

Curtis Williams – Code, Art

Good Luck and have fun!

Edit:

We will be broadcasting at our Google Plus Page.

Tools:

Game Engine – Unity3D

Graphics – Mypaint, Gimp, Blender, Inkscape

Sound & Music – Undecided

 

Progress on EvoDragon

We are glad to present what we have so far and hope to bring even more polish in the next day. Play it here.

“Darwing is a space dragon alien thingy and his egg has crash landed on a planet full of evil boars. Help Darwing evolve so he may escape. ”

EvoDragon takes flight!

“Darwing is a space dragon alien thingy and his egg has crash landed on a planet full of evil boars. Help Darwing evolve by slapping boars so he may escape.

We are proud to present the game in its current state. Check out the entry page!

You can also follow us at pixeloaks.com

I want to thank the team in pulling off such great work in very little time.

Cool stuff

  • Great teamwork
  • Using Google hangout was very essential.
  • Unity is a great engine.
  • Supportive friends and family.

Things to update

  • Fix buggy player death
  • Add particles!
  • Make standalone build
  • Fix GUI scaling
  • Secret Mode!
  • Optimize Omniboar spawnrate.
  • Add story panels.

EvoDragon post mortem

Hello Everyone,

First let me apologize for the delay. Thank all of you who played the game, left comments and feedback.

Now on to the Post Mortem:

Things that went well:

  • Unity Is a great engine. Simple to pick up and work with. Curtis, our lead programmer, happens to actually be an artist first, and over the course of a couple of months was able to gain enough knowledge to make a solid game loop.
  • Using Google hangout to coordinate everyone.
  • Blender, My Paint and Gimp provided all of us a smooth pipeline for rapid asset generation.
  • The Aesthetics, the team managed to keep a consistent look throughout the game.
  • Spanking Boars was strangely addictive.
  • Misfit Chris awesome music.

Things to improve:

  • Camera System, It’s hard to see around corners and you could be attacked without warning.
  • High level of difficulty, with high level criteria and no health pick ups, the boars can easily destroy you. Maybe that’s a plus thematically. (Survival of the fittest.)
  • Death bug. It’s a very minimal bug that doesn’t break the game but can be annoying.
  • Add Particles!
  • Improve Animations speeds.
  • Story elements.

The only bad thing that happened during the jam was when we opened the Pixel Oaks hangout to the public, we had a random ‘visitor’ show us his ‘metapod’s’ harden ability. We immediately reconsidered and switched our hangout to private.

Most of the things on the improve list are being worked on as we speak and most have been fixed, but we are also heavily considering making a full game based on the characters of the game.

If you have not done so please play our game and tell us what you think. You can view our entry here. Or click the picture.

Make sure to follow PixelOaks.com for any future indie projects from us.

Comments

jdav1915
13. Sep 2012 · 03:30 UTC
This was a really cool idea for a game. You guys clearly have a lot of enthusiasm and talent on hand. I think you would get a lot out of some articles by a man named Tim Rogers. Google his article In “Praise of Sticky Friction”. It’s helped me improve some of my prototypes and I think it would really help make the hits more satisfying.
13. Sep 2012 · 18:02 UTC
Thanks for the feedback. :)
16. Sep 2012 · 02:04 UTC
“The only bad thing that happened during the jam was when we opened the Pixel Oaks hangout to the public, we had a random ‘visitor’ show us his ‘metapod’s’ harden ability.”

Haha. It took me so long to figure out what you meant by that, even a few seconds after staring at the google image results for metapod.

LD26

We are In

Here at Pixel Oaks we will be participating.

Our target is the 72-Hour Jam, since the Theme is “Minimalism” we decided to have anyone in our group that wants to participate make a small game on their own.

These games will then be added into a compilation.

We will be using Unity 3D, Blender, Gimp, SFXR, and MyPaint

Good Luck!

 

LD27

10 Second Sentai!

Guaranteed to save the world in 10 second or less.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */

Tags: brawler, monsters, rangers, sentai

Alien enemy located! 10 Second Sentai Go!

We are still debating either to go with a brawler or some sort of RTS. Either way there will be lots of Monster on Building action. Can our game be finished in time for our heroes to save the day? Stay tuned for our next progress report on ’10 Second Sentai!’

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */

10 Second Sentai! have arrived.

Sentai Logo

 

You can play it HERE!

’10 Second Sentai!’ is a fast pace semi RTS.The world is protected from monsters by the powerful Sentai.

Unfortunately the sentai can only stay transformed for 10 seconds at a time.

Do you have what it takes to be their eye in the sky and lead them to victory?

ScreenShot3

What went well?

  • We managed to get some decent art and animation in within a period of about 24 accumulated hours over the weekend.
  • Got pretty good basic functionality in.
  • The Music
  • Awesome Team

What went not so well?

  • We were only able to program in the Red Sentai.
  • Our lead environment artist had an ongoing power outage and his files didn’t sync completely. We had to make new buildings from scratch.
  • No real goal or win/lose conditions.

Overall I would say this turned out to be a pretty decent prototype.

You can play it HERE!

Pixel Oaks is:

Hector G. Robles (President, Art, Design, Animation)

Srbilyon Harris (Programming, Art, Concept)

Curtis Williams (Programming, Art)

Megan Lawson (Art)

Randa Rivera (Art, Animation)

Micheal Staple (Music)

pixeloaks.com

LD30

Outer Shibe : Much Space

A small teaser for our Ludum Dare 30 team game. You play as a Shiba Inu that must protect planets and wrangle them in order to protect the universe form the evil deep armada. You can watch a teaser here: http://youtu.be/sLZ2SLVEADA

Capture

wow such completion

wow game complete

many commits

must play:

3

 

LD31

Pixel Oaks is participating!

Hello everyone!

Hector here, founder of PixelOaks. I’m glad to once again have the opportunity in tackling another Ludum Dare. Cant wait to see what everyone comes up with.

We will be participating in the Jam as always.

You can check out our previous submissions here. Also make sure check out our development on Tado Toss.

We will be working mostly in Unity3D, Blender, Gimp and anything else that we might need.

Good luck and have fun!

Remember: snowman