platypus

LD21

First time for everything

This would be the first time I actually enter this competition.

I’m not quite sure yet what I’ll be using to make the game, depends on the theme and ideas from that. My possible weapons of choise are Unity, Game Maker or Adventure Game Studio. I’m planning to join the competition, but as I am a designer and not an actual coder or graphic artist, I might end up joining the Jam with with my friends.

Sorry for the vague information, but it’s the best I can give at this moment. More solid info coming up after the compo has started.

 

Good luck everyone!

Tags: gamemaker

Comments

14. Aug 2011 · 09:35 UTC
Hi and welcome to LD *_.*

Finished

Whoa, I actually did it ! ! !

Here’s my game titled Monster Hunt : http://db.tt/J9fQa5W  <-Go get it ! ! !

Controls: Jump with space

I used Game Maker, photoshop for images, and sounds are from freesound.org.

Feedback is appreciated.

Tags: gamemaker

LD24

2nd Ludum Dare

Hello, I’m in!

Tools used:

  • Game Maker
  • Photoshop
  • Pen’n’paper
  • (Something for sound, possibly just a mic)

Good luck to all.

Tags: gamemaker

LD26

Sneak peek, and I’m in!

Just sipping my cup of coffee, and slowly waking up. I’ll be using GM. This is what I have made thus far:
Untitled

LD34

The Rats devour everything

Well on my way on this game.

The idea is, that you’re a rat in a castle. You must avoid all the castle staff, while trying to free your rat friends from various places. The more rats you have in your swarm, the more you’re able to eat. The end goal is to eat the Fat King on his throne.

I have almost all the mechanics working. Now it’s time to make some art, and the rats themselves.

kitchen

Tags: Game Maker

LD36

I’m in again

I’ve been in almost every Ludum Dare since 2012.

Rarely finished though. Not because I couldn’t, I’ve just achieved what I wanted with the weekend.

I doubt this time will be no different. My goal is to take a deep dive into Unreal Engine, since come next year we’ll be (maybe) changing Unity to UE at the office for future projects.

 

So my tools will be:

  • Unreal Enging (for learning to use it)
  • MagicaVoxel (Since I can’t really model, but I can draw)
  • Photoshop
  • FamiTracker (or some other program. Depends on the game)
  • Excel <3 (Designer’s best friend. I’ll find use for it somehow)
  • Anything else that I might need

 

Here’s a barrel I made. The very first thing I’ve ever created with magicaVoxel, and it’s pretty shit. Plenty of time to learn stuff. Have fun everyone.

barrel

About to start

coffee

After a good night’s sleep, it’s time to start (I stayed up until 4 a.m. to see the theme)

I’m still waking up, so I can’t think in code, but character art shouldn’t be a problem with this pint of coffee.

I’ll make a game about LOVE, the oldest mechanism in the world.

 

Good luck all!

Starting again

femaleGIF

So I made a character… It turns out to be ok-ish, but as it took me 3 hours to make her, I need to simplify a lot, or else I won’t be able to finish this in time. Also, voxels don’t play well with bones.

Oh well, it was fun. Back to the drawing board.

That’s it for day 1

All the gameplay logic should be done now (The important ones before panic hits).

Now it’s time to get some sleep. If all goes well, tommorrow should be a breeze.

 

Good night everyone

 

LD 38

I'm in again

I'm making a single player game out of Dmitry Davidoff's famous mafia parlour game (1986). I'll be using the Werewolf variation of it. Although the original game relies heavily on human interaction, I'm confident I can have the same tension without human rivals.

LD 39

I'm in like Donkey Kong...wait, what

I'm in again. I have to say, that the theme suggestions are better than ever. We've got better butchers at the slaughtering round. <3

Breakfast of the champs

Just woke up, and saw the theme. First some brain food,rszem20170729/em114151.jpg and then concepts. Hopefully I have a feature ready version of whatever I come up with this night.

Ludum Dare 48

Getting somewhere

Finally got sprite stacking working. No 3D here, only rotating sprites. Next up, modeling stuff with MagicaVoxel, and exporting the results to sprite stack sheets.

SpriteStacking.gif

Ludum Dare 52

Finally getting somewhere

I saw the theme yesterday before bedtime, and after having a good night's sleep, I came up with a rather weird concept. Hardest mechanics have coded, so theoretically I should be able to finish in time. I'll tell you more about the game later on, but in the mean while you can enjoy the glorious 2 frame animations of the band "Chicken Mignon"

Chicks.gif