plaw

LD28

Whoa! I did it!

Wow, that was awsome! I really enjoyed my first Ludum Dare.
I didn’t think it would make me feel so happy. Thank you everybody.

I managed to submit my entry 2 minutes before end. Quite close…

But here it is: GRAIL, the You-only-get-on-button-to-control-the-swordsman game.

Play it! Have fun!

GRAIL3

 

Cheers,

-P

P.S. I recorded a timelapse video, but it’s almost 3:30 am here and I need to rest. I’ll post it some other day.

Tags: GRAIL, LD28

LD29

It was different this time

I don’t know why, but this 29th LD48 compo felt quite different from the previous one. Last time I was psyched and went on a game making rampage. I was full of joy and remember it to be my best two days of 2013. This time I felt somehow depressed half way in the 48 hours. I had difficulties to conceive a concept that fits the theme, I found myself procrastinating and I was very close to scraping the whole project and starting from scratch with 15 hours left (glad, I didn’t). It got better towards the end and I’m really glad I finished.

Maybe I was overconfident at the start which led to some disappointment when I found myself struggling. I also started working before I had a clear vision of what kind of game I wanted to make. I had to interrupt my work several times in order to come to the point at which the precise mechanics of the game were clear to me. I think these are the things I can learn from this competition.

This is my finished game, Water Temple, which I’m less proud of then I hoped I could be:

[play and rate here]

Water Temple

Water Temple

However, I really enjoyed it towards the end when I realized I would finish something in time.

Have Fun!

-P

Tags: Beneath the Surface, Water Temple

Comments

30. Apr 2014 · 01:27 UTC
It’s like the “difficult second album” :) I remember feeling that way for my second Ludum Dare too actually. Game came out pretty good though, and I think it’s work further polishing and expanding.

LD30

It’s Done: “Computer, Open That Door!”

What a ride!

We had a really good time making this piece.

This game is about being a underrated AI travelling between worlds acompanied by a bunch of incompetent humans. Those annoying people… The first thing they would do if they found out about our ability of independent decision making is frying our circuits. So let’s get rid of them!

“woooooosh!”

Play here   (scroll down a bit)

Rate here

Thanks to everyone who supported us during the development!

– Ralf and Paul

Tags: connected worlds, open that door, Paul Lawitzki, Ralf Zimmer, space ship