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LD26

MagnoMonster

This is my first Ludum Dare!! As of the 8 hour to go mark, I have a working prototype. Today I will be adding sound, adding more levels and cleaning up/polishing off things.

I decided to interpret the theme “Minimalism” as low poly count. So I created some low poly models for a very basic 3D puzzle game built in Unity.

The premise is, the monsters horns act as a magnet and the little monster is tasked with collecting hearts because he needs to be loved – but avoiding the bombs. The horns, hearts and magnets can swap polarity for added challenges.

 

title-720

 

Progress Log via Twitter/Vine:

#ld48 Build 0.1. Functional game! Two levels! https://vine.co/v/bx5hgqqgVrV

#ld48 Character animation and particle effects. https://vine.co/v/bxiW6xWZMpH

#ld48 progress on Magnetic Monster (working title). Polarity swapping/attraction. https://vine.co/v/bxMXdtVW0UD

Theme for #ld48 game dev competition is minimalism. Interpreting as low poly count.

Tags: magnomonster, unity

MagnoMonster! All finished!

As of right now I am completely finished with 1.5 hours to spare!

I had the majority of the game working and complete a few hours before the deadline but when I checked out the submission requirements I had a mini heart attack. This is my first ludum dare, and I didn’t fully read the rules. I just learned that you had to create all of your artwork AND sourcecode during the 48 hours. Originally, I had sampled all of my audio from freesound.org. Luckily, I had time to spare – so I recreated all the sound by recording my own voice and distorting it as best I could in Audacity.

Screen Shot 2013-04-28 at 5.53.39 PM

I enjoyed these past 48-hours and I look forward to the next one!

Play and rate please: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22072

Tags: magnomonster, unity3d