qleonetti

LD31

I鈥檓 in !

Forgot to say I am in ! Making some hexagonal roguelike with Unity3D.

I got the basic hexagonal stuff working this afternoon, with a start of generation of聽the levels.

test

 

Don’t know if I will be able to put much time on the project but I would like to make聽:

  • Some graphics for the player, enemies and potions
  • A basic GUI to display player and mob stats
  • The game going harder with player level

Let’s see what will be done, suspense 馃榾

Yay Progress

 

progress

 

Got some visuals for my creatures and potions done and integrated in game !

You can see the nice space left for the UI, hopefuly it will be done next time I come back here !

Comments

Wampus
07. Dec 2014 路 08:27 UTC
Hexagrams are the best agrams

Again, some progress going on!

progress_2

 

I am happy now, a good number of progress done here :

  • UI
  • Name generator for player and mobs (was not a priority, but it was fun and fast to do)
  • Some kind of simple “fog of war”

I still have a few things to do :

  • Stairs for going to next level
  • Fight and death

See you later !

 

Done !

hexaquest

 

Yay ! I’m done ! That was a nice experience, I learned a lot :)

Web player for my entry is online !

To help people play to my game with as little difficulty as possible, I made a Web version ! You can see it here

 

Hope you will enjoy it :)

 

hexaquest