Quoclon

LD 38

First Ludum Dare Ever!

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Entry:

https://ldjam.com/events/ludum-dare/38/$16754

What an amazing weekend. After watching so many Ludum Dares via Twitch, and after doing the hobby Unity coding for the past 6 months or so, I decided to give this a shot. What an intense, frustrating, rewarding, challenging, creative experience.

I was able to complete my Jam entry in just over 48 hours (working tomorrow so this is it), and started two different games before deciding on the concept I finished the jam with. I knew I wanted something that incorporated outer-space, gravity, hooks/ropes, and worlds/planets.

There was so much learning that went on in order to code this game. From UI, joint physics, level design, etc. and I couldn't have done it without many great tutorials (i.e. @GamesPlusJames) and some great assets from the Unity Asset Store (i.e. Pixel Planets).

I'm really happy with what I was able to accomplish over the weekend, and hoping that everyone enjoys the game I made! Feedback is welcome, and I'm hoping to make some improvements in the future (so feel free to get specific). Stoked to try out all the games you guys made as well!

Cheers,

@Quoclon

Sling Ship - Post Mortem

Hi Everyone!

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This was my first Ludum Dare and a fantastic experience.

https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world

Thoughts

I found coming up with the idea for the game was one of the most challenging parts, and would highly recommend looking at the finalist topics before hand and thinking up some ideas. I had actually started two separate games before settling on Sling Ship. I knew I wanted to push the boundaries of what I had done before (very little) and I had never used physics/ropes before.

I ran out of time before being able to implement a tutorial, or any way to convey the story, within the game. I've seen other submission that do this very well. I also would have loved a better UI, and have since considered removing the timer. Soon after I published I recognized that the sound was very loud as well.

I also spent most of Saturday night installing Android Studio so this game would work on mobile, and this cut into game development time. Would highly recommend sorting this out beforehand as well.

Developing a good learning curve was also difficult. I watched a couple of Twitch streamers play the game (https://www.twitch.tv/drazil100) and (https://www.twitch.tv/jenninexus) and saw them struggle to get past the second level. It's easy to forget that if you're the one designing the game (and practicing all the time) that people might not be as skilled right off the bat. Also, because there's so little instructions I can see where that would get frustrating. I also assumed (falsely) that people would gravitate toward a little higher difficulty, but now I'm not so sure. Perhaps some folks (myself included at times) just want to get in, play for a bit, and get out without being fussed with the challenge. We'll see what the Feedback looks like later this week.

Overall I really enjoyed the Jam, and would come back and do another. I feel proud of this game, and am hoping to flesh it out and eventually release it on the Google Play Store (once I get the appropriate assets, and incorporate feedback). I've been playing it all week, and once you get the hang of it, well, it becomes pretty addictive. I hope you all agree.

Feedback on this game is greatly appreciated (it's my first game, so would love both gameplay/technical suggestions)

https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world

Sling Ship

Just wanted to say thank you to everyone who has provided Feedback! Being my first Ludum Dare, I wasn't sure what to expect, but really enjoyed the experience of focusing on a project within 48 hours and 'completing' it.

I've loved the post-weekend experience too of playing other people's games, giving feedback, getting feedback, and rating; There's a certain comradery and respect that exists as a result of us all going through the same experience.

It's also interesting that your game becomes a snapshot in time, and a reflection of those 48-72 hours, even though I imagine many of us (myself included) are working at incorporating all the feedback we're being given. So many comments were so simple, or obvious, but just overlooked on my part when developing. Or, I misjudged my audience at times (made the game way too hard). Regardless, knowing other's have played your game is a great reward within itself. I'll certainly be back for Ludum Dare 39.

Cheers!

For anyone not yet tried, rated, or reviewed Sling Ship:

https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world

Thanks Everyone!

Just wanted to say a final thank you for everyone who rated and provided feedback for Sling Ship. In the background I've been busy incorporating feedback, and am hoping for a Google Play release later this summer. So much to learn about game design and unity, but I'm feeling much more confident after this experience. Cheers!

For those who didn't get the opportunity to try out Sling Ship, here is the link: https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world

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Ludum Dare 54

Arcade Classic Snake meets Vampire Survivors

Limited Ssssspace - is a cross between Snake and Vampire Survivors: where your space is limited by enemies, the walls, and your growing tail. You collect tail segments and exp, all to help boost your firepower to defeat enemies. The first few minutes are pretty chill, and things ramp up from there!

The game is easy to pickup and understand, uses only WASD controls, and rounds max out at 10 minutes.

Limited Ssssspace

Would love to see some screenshots of high scores! Well, until next time :v:

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Viper Survivors

Decided to add some polish to my Ludum Dare 54 entry, "Limited Ssssspace", and release it for free on itch.io as Viper Survivors - a game that combines the bullet-hell frenzy of Vampire Survivors with the arcade classic Snake.

Features: - 10 Minute Session - Ability Upgrades - Crazy Tense Gameplay - Global Leaderboard

Web Link: https://quoclon.itch.io/viper-survivors

Ludum Dare 56

Confirmed Ludum 56 date?

There's multiple dates listed on the homepage. Could someone confirm the next Ludum Dare date? Is it this weekend as it had been the past few years?

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