Thanks for the feedback given so far! We got much better response than I imagined. In this post I'd like to give some information about what was happening behind the scenes, give a response for some of the feedback given and talk about our future plans. Written in the perspective of RabbitTortoise.
Feedback
General lack of polish. Many comments said there was something that was clunky or felt weird.
Camera. Yes, I knew that is wasn't the greatest but I did not have time to make it better as I'm kinda new to animating/controlling cameras in Unity.
Not enough feedback when doing stuff. We were planning to make more sound effects, but there were some critical stuff that needed to be implemented so we kinda run out of time with sounds.
More things to do. I think the things we had would have been just nearly enough, but we spent too little time balancing them.
Positive things that got mentioned frequently:
* The take on the theme is interesting
* The concept is good
* The fun elements that we slipped in
* Polluting the world is fun (Well, hopefully they are lying)
Own thoughts about development
This was my first time I participated in LD seriously and I'm really happy about the results. After few hours in, we got the rough idea for the game. The idea developed continuously and we only got the final idea and theme late in the second day. I tried a little more "free" way of coding, I normally think how I write the final code carefully but this time I just went for speed. It had its upsides and downsides but I learned a lot from it. At the third day I had school so I wasn't coding for half of that day.
I made the planet generation and the mechanics behind spawning things on it. And I'm responsible for that camera, its still better than nothing. Tunes9 made the player, all the 3D-models and the menu system. We worked closely together when designing and programming the other things. So I mostly worked on the underlying mechanics for the planet and Tunes9 worked on UI and gameplay features. Fun fact: The planet generation allows for any sized planets, we just stuck on 10x10x10 to be in line with the theme.
Future plans
We will continue with this game in the future. Tunes9 is (I think he is) working on post-jam version but I don't have time to code before the summer break. We need to rewrite many underlying mechanics because they are badly written or not too well optimized (thanks to my fast coding :D). We have many ideas how to continue the game, we just have to pick the best ones and keep the feature creep low.
Game's page
Huge thanks to everyone for the feedback!
RabbitTortoise