rakart

LD 42

End of day 2 - Well...

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One day I'll make it in time for the compo. I swear.

Congratulations to everyone who made it in time ! Also congratulations to everyone in general, I really love what I see when I'm browsing your posts !

So I'm in the jam now, I could have half-assed some levels but since I'm not that late compared to my previous entries, I'll have a bit more time to do some proper level design and art tomorrow. For now I've started working a bit on the environment and reworked the jetpack (I felt that using the base ressources could lead to some flying only cheese).

But now time to sleep a bit.

LD 43

Day 1 - Progress 01

Day 1 is not over yet \o/. For the first time in my ludum dare history I'll finish this one for the compo.

Gameplay is still blurry but it's taking shape in my mind. Meanwhile I worked on the main character and a basic day night cycle.

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if you want to watch the process, feel free to say hello on twitch.tv/rakart0

End of day 1

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So day 1 is over for me, time to get some sleep.

I focus a bit on art today due to a lack of ideas.

Finally, the concept came from designing randomly and trying to fit it into a game.

  • You'll need to get ressources in levels to finish the game.
  • Levels are timed, you'll lose sanity points if you stay out too late.
  • At the end of the level you'll consume ressources (and get back some sanity).

So in the end, players will have to chose between staying late and risk dying, using ressources as platform to grab more ressources (and losing the ressources used as the platform) or trying to rush through the game but risk not having enough ressources to finish the game.

Sacrifices will be made.

Ludum Dare 48

Day 1 - Believe in me who believes in you !

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This morning, after a well deserved sleep in, I decided (on a whim) to join this jam. It was a late start, but a start nonetheless. After struggling a bit to find any idea, here's today's progress.

It looks like I'm going for a vertical platformer with some drilling mechanics. I think...we'll see.

Still missing : - The actual drill thingy mechanic - Level transition - Different levels - Sounds - Filling levels with multiple mechanics.

And a lot of things that I'll have to figure out as I go along. Tomorrow will be tough, but I think I'll manage to make something in time for the compo.