randomman

LD30

I’m in! (For my first time)

Okay, so LD is a relatively new thing to me. And I’m not exactly sure what the point of these posts are, but I don’t really care I’m going to make one. So this is my first LD! Im going to be competing in the 72 hour jam one, and these are the tools I will be using:

Language: Haxe

Editor: Sublime text/Flash Develop

Sound Effects: Sfxr/Cfxr

Music(if any): Garage Band

Graphics: Gimp/Photoshop/Seashore

Like I said previously, this is my first LD. Any advice/suggestions would be greatly appreciated. Also all tools listed here are subject to change.

Comments

08. Aug 2014 · 20:36 UTC
Hey RandomMan! Welcome to the community.

LD31

I’m in.

Okay, so I think i’m in this year. Probably going to submit for the jam.

Tools:

Language: haxe (probably)

Engine: flixel (probably)

Sound: sfxr

Music: jam assets.

LD32

Multiplayer in haxe?

Does anyone have or know of any resources for making multiplayer games in Haxe? All of the api’s for sockets seem either depreciated or broken. I know about Remoting, but i haven’t been able to find any good documentation on it.

Comments

I’m in?

Language: C++

IDE: CodeBlocks

Graphics: Gimp

Sound: bfxr (or something of that nature).

3d Graphics (doubt i’ll need this): Blender.

Version Control: Git

Drink of Choice: Water.

 

Good Luck too all of you.

Simple, Low Level, 2D, Graphics Library for WebGL.

Hi LD, I’ve finished what I’d like to think of as my first release for a webgl graphics library that I’m using in a game engine. I thought that I might post it here, for some opinions and possibly to help someone. Here’s the link to the code.

The library mainly automates a few basic tasks to assist in graphics for games.

  • Context Creation
  • Shader Creation
  • Texture Creation

The library also adds a template for a drawable object, to clean up rendering code.

Documentation and examples are included in the gist.