Joining
Hello everybody
just got my morning coffee which means i'm ready to jam
i'm joining the combo and i will be using these
Engine: Unity Art: Inkscape Sound: bfxr.net
Good luck jamming and remember to get some sleep
Hello everybody
just got my morning coffee which means i'm ready to jam
i'm joining the combo and i will be using these
Engine: Unity Art: Inkscape Sound: bfxr.net
Good luck jamming and remember to get some sleep
Hello everyone I'll be making a game in the combo. this is my 5th Ludum Dare so i can't wait to jump in and start jamming again
My Tools: Godot 3 (i'm new to godot but this will be a fun challenge) Pyxel Edit (if Pixel art) Affinity Designer (if high res) bfxr for sound Trello for planning
I hope everyone is ready for an awesome jam :D

Well not 24 hours, but it's dawn where i live atleast
My game is about fighting back an alien invasion. where you have to stay inside your shield area or you will take damage, the area shrinks slowly, so you have to defeat as many enemies as possible while keeping your shield up.
And i will try to use the last 10 hours effectively
For Lucifer is a narrative game about summoning plushies to the devil

You can play it here: https://ldjam.com/events/ludum-dare/43/for-lucifer
After the deadline of the Ludum Dare jam, we started to work on some extra levels, and some bugfixes, here you can see some of the funniest bugs that we had. The new version can now be played since the ratings are in. you can play the game here. https://cptfinn.itch.io/untitled-phoenix-game
Few hours before deadline, we realized that on a few platforms, our little phoenix couldn't jump.
This was a fairly by problem since, a lot of our levels were build using moving platforms, we ended up having to remove all moving platforms that weren't important, to make sure that any player could finish the game. The bug came from us having written our own simple platformer physics for the player and the platforms, and that the call order for the platform and player messing up, and making the player think that it was still on the ground after jumping.
We realized during the jam that if we threw the egg, then we could grab it in air, while the phoenix would start using the walking animation, we didn't remove this, because we thought it was funny and actually liked the gameplay that came from it. Our little friend now has an animation for flying with the egg, and in the new levels we have experimented more with this.
We have found it very interesting, to work on the game and plan to keep experimenting with the mechanics. If you want to see where the game goes then you can follow us on twitter or itc.io
https://cptfinn.itch.io/untitled-phoenix-game
CptFinn: anders_wagner
Pixel art
Rasmus Clausen: RasmusClausen
Programming
SimonTheCase: SimonVWebs
Sound Design