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Ludum Dare 47

squarity.fr, an online-python-2D-board-game-engine

Hi there. First participation here, solo mode.

I will make a game to promote my new game engine : http://squarity.fr . Don't hesitate to try it. You can create and share mini-games online, as long as you know how to code a little in python.

The documentation is French only, but I will try to improve that quickly.

img_h2o.png

Fetchez la vache !

A good start

Well. Only a quarter of a day is left, and I am at "a good start". That's great. Everything is well.

loopsemin/empool_demo.gif

At last, you can already test it, but that's not completely a game for the moment.

Just go here : https://tinyurl.com/y2hale8w

Yay ! Finished ! Loops in pool !

That was close. There is about a tenth of all I wanted to put at the beginning.

But it's here, and (IMHO) it is playable. Well, at least for 5 minutes.

https://ldjam.com/events/ludum-dare/47/loops-in-pool

screenshot.png

My Squarity engine need lots of improvements, starting with correct log when the python code of your game raises an exception. Nobody wants to debug only with prints.

Ludum Dare 48

I am squarity-in !

Like the previous Ludum Dare, I will be using my own game engine : http://squarity.fr , which allows you to code and play 2D grid-based games in python, directly in your navigator.

This time with real display of exception and traceback when your python code fails. Woot.

If you're interested, you can play this dumb soko-ban game here : http://squarity.fr/#fetchezgithubgistdarkrecher/aa3e1338998cc2a20a030011fbca9ce2/raw/sokoban-tuto.txt

To explain how the engine works, the game source code is heavily commented ... in French. Sorry for not having translated.

screenshot_sokoban.png

Fetchez la vache and let's get slaughtering !

SnakeMatch

The main game mechanics are here. Now for the details, balancing and (maybe) graphisms.screenshotemmatch/emsnake.png

Leon the Python (it's you) is ready to dig deep, to find and save his creator : The Guide on Van-Random.

You can play an alpha version here : https://tinyurl.com/f7bbky72

Ludum Dare 49

Joining with my game engine Squarity

I'm in for the third time, with my own game engine, as usual : http://squarity.fr

If you are curious, here is a video of my latest game made with it. It's a sort of minimalistic RTS where each of the 2 players use only 2 buttons.

I play with my son and explain how the game works, while he sends missiles on my bases. (French speaking, sorry).

https://www.youtube.com/watch?v=-I8D6GN44x4

My isotopes are stable for the moment.

screenshotemunstable/emisotopes_01.png

But it may not last...

My game will be a remake of "AquaSplash" on the website "KadoKado". But with a little twist : instead of adding elements, you move them, to have more than 4 elements on the same tile, which will be ejected in the 4 directions, creating some chain reactions.

Ludum Dare 50

I'm in, with Squarity

Hi.

I won't have much time this week-end. But when I started to create my own game engine, I promised to participate to each Ludum Dares.

I will surely create a very small game, but I will create one.

And here is the link to my game engine : http://squarity.fr . You can create and share 2D games that plays in your browser. To create a game, you only need an image and some python code.

The main mechanic is done

In Cat Fragmentator, a computer user is continuously downloading cat images in a hard disk, which will become inevitably full.

You play as a process inside the hard disk that fragments cat images, in order to optimize space. How long will you be able to stay alive ?

This game is being done with the Squarity engine : http://squarity.fr.

cat_fragmentator.gif

Ludum Dare 54

In, with Squarity

Hi !

After half a year of Ludum-Abstinence, I'm back !

I will use http://squarity.fr, my own game engine.

With Squarity, you can create and share tiny 2D grid-based games directly in your browser. Draw a little tileset, write some python code, and ta-da, you immediatly get your game !

Here is a screenshot of the last game I made. It's called "Grreeny the front-ender" and was done for a not-so-secret-Santa.

You can play it here :

http://squarity.fr/#fetchezgithubgistdarkrecher/37556474a2814e20d7170fc858dfa495/raw/grreeny.txt

grreeny.png

It's full of stars !!!

I guess I won't be the first to use this tweak, but my game will be called "Unlimited space".

Here is a link to a playable pre-pre-alpha version:

http://squarity.fr/#fetchezgithubgistdarkrecher/099fdc3c77980e90b3c89d2e26cde792/raw/unlimited-space.txt

For the moment, you can just move in the infinity of space, but you can go wherever you want. No limits !

You will play as a galactic taxi driver. Now it's time to add some customers.

scrshotemunlimited/emspace_1.png

Done !

That was short. But, unlike my previous contributions, I did not had to cut so much things off.

https://ldjam.com/events/ludum-dare/54/unlimited-space

screenshotemunlimited/emspace.png

Time to play a little just for fun, then sleep, then ... Woups, there is a whole week of work waiting. Well, let's go for it.

Ludum Dare 55

Invoke koballds to get the cake

I have very few time this week-end. I'm not even sure I will be able to make some real drawings. This is why I called my game "Koballd Crawler".

screenshot.png

If I don't have time, the sprites will stay as green balls, like in "koBALLd".

If I have time, I draw kobolds, like in KOballD.

You can play a first version of my game here: http://squarity.fr/#fetchezgithubgistdarkrecher/24d6471c87d1065064ca830646709fea/raw/koballd-crawler.txt

Try to understand how it works and to get the cake.

You have to click on elements of the game and on the map tiles at the borders to make things happen. It's the first Squarity game created with click handling!