You are the Villain
Not quite the theme that I was hoping for, but I’ll try not to overscope my prototype too much 😛
I’ll be pooling objects similar to what I did here: https://github.com/jeffjcheng/simple_shooter
I should be eating soon.
Not quite the theme that I was hoping for, but I’ll try not to overscope my prototype too much 😛
I’ll be pooling objects similar to what I did here: https://github.com/jeffjcheng/simple_shooter
I should be eating soon.
Long story short: I’ve basically got the following setup:
public class A : MonoBehaviour {}
public class B : A {}
...
public class C : MonoBehaviour {
public A[] a;
}
I’ve got an instance of C in the scene, and I can drag neither A nor B into it in the inspector. Not the biggest problem, but a little annoying (or maybe I’m just overlooking something really dumb).
Well, I’ve been awake for 24 hours. I’m not totally drained, but I can feel myself losing focus, so I think I’ll pack it in for now.
What the hell am I making? A shooter. I’ve got the basic mechanics functional, but I have no idea what I’m going to be doing for visual or audio polish (no skill in either). Everything’s placeholder at the moment… blah.
Hopefully real life won’t interfere too much tomorrow.
I was inactive for longer than I’d have hoped today, but I’ve still made some progress. Anyway, screenshot:

The rough-and-tumble of this is that you’ve got a constant stream of cannon fodder strolling towards the “player” (not you — you’re the, uh, bad guy here, remember?), and you can call in more specialised/powerful “enemies” as the game progresses. As you can see, I’m still hilariously short on content and hilariously awful at art/UI layout.
That’s it for now!
Competition entry page here:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=19080

I didn’t have as much time as I wanted (but who does, really?), but… holy hell, this was a lot of fun to make, and I hope you have as much fun playing it!