New Demo
Added a second level, it has buttons
I CAN have multiple colors of buttons, just didn’t use them, yet
TODO:
story
levels
a name
music / sounds
Added a second level, it has buttons
I CAN have multiple colors of buttons, just didn’t use them, yet
TODO:
story
levels
a name
music / sounds
10 years anniversary, I would not dream of missing that
I will write A javascript game, as Java Applets are a pain in the ass right now. I will use the following tools:
Eclipse, Gimp, Anvil Studio, Pickle, Bfxr, GraphicsGale
No base code, no frameworks, but lot’s of HTML5 probably
(well, the Website itself is made by my friend Xeno)
Have a great weekend of coding everyone
I lost some time to a lack of inspiration. I decided to go simple an make a “Little Planet” Plattformer Thingie. I made some progress on the basic rendering and will write the Engine next, no Idea how to replace the bright Colors with Images, yet. That will hopefully dawn to me until I come to this point.

bright colors
OK, basic Engine is running, I implemented a simple key/door System. Nevertheless, there are still no real graphics, so you can’t recognize keys. Next are some enemies, then some graphics, then some sounds, and somewhere in between some levels.
I will probably upload a demo as soon as keys and doors have graphics, which will be in in 3-4 hours.

keys and doors
so hey, It took me a while to use the graphics on the circular environment, terrain-tiles will be pain in the ass…
But however, here is a Demo (warning, no learning curve, this level will probably be the last in the end.
(Tested with IE, Chrome and FF, best with Chrome, FF and IE tend to lag and tunnel you into walls)

Demo above
Background Music and first Sound Effects online, also some tweaks here and there.
Tested under Chrome, FF, IE and Opera, best with Chrome or Opera, IE has no sound.
Still to do:
Character Sprites
Enemy Sprites
Terrain Graphics
Death Animation/Sound
Have a look on the collision, I sometimes get stuck in walls. (At least introduce a “back to last checkpoint” key)
Forth time I entered, forth time I finished, feels good.
Revamped graphics a lot, worked around terrain tiles.
Now it has:
Have fun 😉
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3996
I’m really looking forward to play all your cool games
Ok, so this is the forth time I’m competing in LD48, meanwhile the number of the LD has reached half of the number of hours the competition lasts, to me, this is an anniversary.
I achieved better results the less my game tried to be, so I want to keep it small again, probably a simple platformer.
Tools I plan to use:
There may be more tools coming my way, that I did not think of, yet. I will add them to the list and make a new post if it happens.
Ok, Evolution did not really inspire me to do a plattformer, so I decided to do a (tower) defence game instead, where you evolve your weapons and the creeps evolve themselves, getting closer to the goal means this creep is going to produce the next generation.
Up till now, I have only a pathfinding demo and a labyrinth editor, but it works as a charm. You can try it here, if you like. (Tested with Chrome and Firefox, Safari does not work, yet. No idea of Opera or anything else)
I was slowed down by Chrome, because it does not fire any SVG-animation events. If anyone working on webkit reads this: please fix this soon. Next thing to do is making towers attack creeps and creeps die.
TODO:
Nice to have
Bombai Curry made by @Xeno42alpha
(no I’m no Japanese, I just use these for fun, and the clock in the back is broken)
Tags: foodphoto
First things first: I finished, and that is great: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=3996.
I aimed for some tower defency thing and decided to learn some svg and svg animations this time (it is allways good to learn something). After the first day, I was afraid I would not be able to finish, because I got stuck with how svg animations are dealt with by different browsers, especially when using the same animation multiple times. I decided to drop safari support, sound, and fancy graphics. Keeping the prototype graphics seems to have been a good decission, first commenters seem to enjoy it. Safari support could be added later. Sound will come, when I do post-compo improvements. So I’m sattisfied overall.
I personaly like it how the creeps get better over time, but you can not quite put your finger on it, when it happens. To me, this feels much like how darwin explained his theory of evolution. Originally, I wanted to evolve the pathfinding, too, by tweeking the parameters of the algorithm, but I dropped it because time got thin and I figured most people would build one-way mazes, so it would not make any difference. Maybe I try it when doing post-compo things.
What went right
What went wrong:
Details to the SVG animations:
Tags: postmortem
So I’m in for the *counts* sixth time now, I hope for an idea fit for simplistic 3D graphics, so I can learn more Three.js this Weekend
I will use:
Good ideas and lots of fun everyone! Let’s make some games!
Ok, so I am making a (simplistic) 3D Third-Person Shooter thingie. Up till now, everything went quite smoothly. Let’s hope the second half goes as well as the first.
Done:
ToDo:
I started doing this LD thing with LD20 and never stopped. I am still an university student and not anywhere close making a meaningfull contribution to the gaming world, so I keep learning and what is better for learning than LD?
Thisis what I use:
I do NOT use any game engine or game creator, because there is none I know and none I would like to try right now, maybe another time.
Other things that help me:
To enjoy LD, I follow simple rules:
Lets make some games!

Metaballs
No interactivity, yet, but 200 metaballs rendered on your gpu! (requires webgl)
This example runs with 60fps on my machine and somewhat slower on a friends, but this number is way larger than what the final game will use, so I think it will do.
TODO:
I plan the player controlling one crowd of metaballs that battles another, where they annihilate each other by getting close to one another.
no interactivity, yet, but 200 metaballs rendered on your gpu!, requires webgl
200 runs with 60fps on my machine and somewhat slower on a friends, but this number is not anywhere close to what the final game will use
Rommate made pizza! What you see here is a piece of pure awesome deliciousness. (I know, it looks way simpler, but trust me, it is)
And now: ONWARD: to make a game!
Tags: foodphoto
Click the green thing on the right to make green metaballs, everything else is automatic. Waiting longer tends to be better. The Goal is to conquer the targets that pop up from time to time.
So usually I get playable stuff early and fancy stuff later, but this time it’s different. Because I just wanted to play around with shaders and procedurally created 2D Graphics, I have some fancy looks, but your interaction possibillities are quite limmited. You can give it a try anyways.
I am not quite sure what to add, yet. I came up with some possibilities.
I would really appreciate any thoughts on that.
Obviously, whatever I go for has potential for multiplayer, because it is symmetric. However, I am not experienced in establishing multiplayer games, especially as there is some randomness involved in the movement, so this will likely not happen in the compo.
Hi all,
Me and xeno42alpha are in for the Jam, yet we hope to complete in 48hours, I will be our representative.
We might use any of the following to create a html5 game:
Good luck! Have fun! Make some awesome games!
Xeno just finished the Player Ship:
