Finally!
Phew! That was a ton of hard work, but it was exciting the entire time. I'm going to need a good rest after this. And this, I can finally say I finished a game! Congrats everyone.
Phew! That was a ton of hard work, but it was exciting the entire time. I'm going to need a good rest after this. And this, I can finally say I finished a game! Congrats everyone.
This is my first game jam, so I didn't know what to expect of the quality of games. But I am very impressed with a lot of these. Well done everyone.
Since the Jam is finished, I decided to get in some much needed polish and features that I wasn't able to accomplish during the event. Go check it out: https://rk3omega.itch.io/slay-the-slimes-post-jam and let me know what you think.
That new soundtrack, amirite? I've had it on loop for days.

Howdy, everyone! I'm back for my 2nd Ludum Dare (Compo), ready to put what I've learned since the last jam to use. These themes are amazing this time! I'm excited to do even the least favored ones imo. Which themes are y'all looking forward to most? Personally I like either "Each playthrough builds on the last" or "It only changes when you aren't looking"
Howdy, everyone! I can't wait to start Ludum Dare! Good luck to everyone participating. Remember not to overscope, now if only I can implement this advice for myself.
I will be using the Godot Engine for this jam. Given how popular this engine has become recently, I look forward to seeing how many other Godot games will be submitted.
The possible themes this time are pretty meh though. None of them really stand out to me, but if I were forced to pick I'd say "Decay", "Side Effects", and "Turn a violent genre non-violent" are the most interesting. What themes are you hoping for?