Santa goes to town… and to OS X!

Noooo Christmas will be saved!!!
My entry is now available on OS X!
Try it now:
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=3553
Tags: macosx

Noooo Christmas will be saved!!!
My entry is now available on OS X!
Try it now:
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=3553
Tags: macosx
2 years ago I made Santa explode millions of times!
It was for LD 34.
I really like my game and I still enjoy to play it today !
The controls are not easy to catch (as it’s a left/right 90° rotation) but I’d like you to make a try.
Once you get it, the game is really fun.
Download on itch.io:
https://dmekersa.itch.io/santa-goes-to-town
Some screen shots:
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
Here is the Change log:
----------------------------------------------- Release: LD34c (15 December 2017) ----------------------------------------------- - Add keyboard support (space to start / left-right arrows to rotate Santa direction) - Updated help screen - Version displayed on Menu screen
I did not attend the LD since LD36!
This WE I'll try a lazy project, around 8h of coding.
C# + Monogame I think.
Something like combine harvester... Now let's add some chickens.



Please harvest more weat to feed humanity with gluten!
The rules are simple, the stakes are high: - Harvest the weat. - Avoid ckickens and bundles. - Harvest 100% of the field to win.
Download for Windows: https://ldjam.com/events/ludum-dare/52/$316247
This is an exploding chicken:

According to the first feedbacks, my game is really fun and making people jump out of their chair.
I like to scare people.
Consider to play and rate my game here (just download and run LD52.exe): https://ldjam.com/events/ludum-dare/52/the-gluten-farm

Humanity needs more gluten! Please harvest weat now and please DO NOT KILL MY CHICKENS!
Here is a gameplay video. You won't regret to play "The Gluten Farm".
https://youtu.be/OMxlzc14NeM
Got some feedback regarding the setup (it was a zip file). Now it's a regular setup wizard!
Download and vote for it: https://ldjam.com/events/ludum-dare/52/the-gluten-farm

What do the players say about The Gluten Farm?
"The tractor hit sfx and vfx made me jump in my chair and shout each time I hit something. overall though I had a very good time!"
"Simple but fun! I like how the bundles being left behind create a little obstacle course as you go. Dodging the chickens gets pretty intense at the end, but I managed to pull it off. Also, dear lord was I not prepared for that chicken jumpscare! Overall, nice work!"
"Really appreciate the aesthetic cohesion. Overall a fun time."
"Pretty fun and challenging. I managed to beat it in 92 seconds, but unfortunately, I massacred one chicken. Overall, the game is very enjoyable."
"I have never been so nervous of chicken in my life. I could feel my hand shaking when trying to sneak near them. Simple but fun; great mood and comfortable controls. good job!"
"Very fun and addictive"
Will you beat 92 seconds for a 100% harvest, and only 1 chicken exploded??
Play and vote: https://ldjam.com/events/ludum-dare/52/the-gluten-farm
My game:

Got 17 votes:

3 more and it's an achievement!
Test and vote: https://ldjam.com/events/ludum-dare/52/the-gluten-farm
Leave a comment on my game page and I'll test your game ❤️.

Today I'd like to share about the (not) engine I used.
Despite its retro aspect, I coded all my game with pure C# using the Monogame framework.
This is not made with any engine or a virtual console. (the pixel aspect is a design choice, and I used a virtual console to create the gfx and export as PNG)
I like pure programming, and state of the art game frameworks with just a gameloop, some API to draw textures and get inputs from the player.
I invite you to test, use and support Monogame (https://www.monogame.net/) which is an amazing game framework, cross platform (I'm currently working on a Nintendo Switch project) and providing high performances!
I'm stuck with 27 votes for my game. And I got amazing feedback!
So please consider to play, explode chickens and vote: https://ldjam.com/events/ludum-dare/52/the-gluten-farm
We have a winner here!
i-qlolp-i did this:

Can you beat him?
Download my game and play and vote here: https://ldjam.com/events/ludum-dare/52/the-gluten-farm
You have now 2 options: - setup (no extra files installed!) - direct download of an archive, just run LD52.exe
Controls :
🚜 Space to play 🚜 Arrows keys to move the combine harvester
Harvest the weat to produce more gluten for humanity. Avoid 🐔 ckickens and bundles. Harvest 100% of the field to win.
🐔 TW: Jump scare and exploding chickens!
Teaser: https://www.youtube.com/watch?v=OMxlzc14NeM
<3

Sound that my game does not have any visible bug.
Some insight on how I achieve this: - I'm used to "pure code", no engine, for 35 years. This game is C# + Monogame, and I do not use any "already made" design pattern from Monogame, just my code. I use Monogame only for drawing textures, play sounds and get inputs. - I'm used to scripting langages for years, with no safety net, so I'm very careful with what I code, even using a compiled langage like C# (used for this project) - I learned on 8bits computers: no IDE, no completion, a bug can freeze the computer... best school ever. - I use simple code, no useless optimisation, my code "tells a story": I prefer 5 lines with detailled steps than 1 crappy unreadable line with a bunch of instructions in it - I always chose the simplest solution to resolve a problem - I never copy/paste code from someone else - I never use external lib, except in extreme needs
In a nutshell: Keep your code simple and learn to work without safety net.
Play my game there and drop a vote ❤️: https://ldjam.com/events/ludum-dare/52/the-gluten-farm