Come get our game! :3
Hello, hello, comrades. You can test our LD45 game and share your ideas: https://ldjam.com/events/ludum-dare/45/crazy-run-game.

Cheers!
Hello, hello, comrades. You can test our LD45 game and share your ideas: https://ldjam.com/events/ludum-dare/45/crazy-run-game.

Cheers!
All right, mates. I spent some time in thinking bubble and here's what I've got for you:

Or the same in copy-pasteable text format: - Dismantle to progress - In a loop - Armor suit is a key feature
Comments would be appreciated! Cheers!
Hi there, Ludum Dare Mates! LD 46 Event is approaching and I'm just curious, how do you guys build GUIs (or should I call it a HUD? Is there some key difference?) in your game jam submissions? Do you have your own polished pipeline of producing GUIs addressing all player's needs? Maybe you mastered some mature tricks and practices, some principles and life hacks you use.
Below are some examples of various HUDs and GUIs:



I'm interested in this topic as I'd like to make a game to be clear and user-friendly to player (to the detriment of innovation and originality, perhaps I admit). But I do not have any rich experience, I'm more a tech guy, a coder rather than a game designer or UI/UX designer. So, I'd appreciate any tips or links to the guides and papers related to building GUIs which you found very useful and cool in the context of game development.
Hi there, Ludum Dare Mates! LD 46 Event is approaching and I’m just curious, how do you guys build GUIs (or should I call it a HUD? Is there some key difference?) in your game jam submissions? Do you have your own polished pipeline of producing GUIs addressing all player’s needs? Maybe you mastered some mature tricks and practices, some principles and life hacks you use.
Below are some examples of various HUDs and GUIs:



I’m interested in this topic as I’d like to make a game to be clear and user-friendly to player (to the detriment of innovation and originality, perhaps I admit). But I do not have any rich experience, I’m more a tech guy, a coder rather than a game designer or UI/UX designer. So, I’d appreciate any tips or links to the guides and papers related to building GUIs which you found very useful and cool in the context of game development.
Ladies, gentlemen! I'm officially done!:3 Below are some stats:
~ 2.1 % approved items
~ 1.2 % flagged items

Hi, mates. I don't think I'm a newbie on Ludum Dare Jams but this question still bothers me.

Could you please explain what technically and semantically does this rate category mean? How should I evaluate the game using this scale? Do you have some approaches and your vision on that? Thanks for any replies!

Would you dare for the risk and rule the market by inflating and deflating this brittle and whimsy bubble? How long can you keep this new Economic Bubble from final fatal burst?

Try the game: https://ldjam.com/events/ludum-dare/46/economic-bubble
For those who's interested - Tech & Art Stack: 1. Game Engine: Defold 2. Art: Krita + Wacom CTL-672 3. Music: WolframTones 4. Sounds: freesound.org 5. Secret sauce: My Wife & Friends Support
Not sure that I will manage such project like making a Post Mortem YouTube video about my LD 46 game but global trends and plenty of nice written posts motivate me to share my thoughts and takeaways with this awesome LD community.

~ 1500 lines of code (Lua)
~ 25 pure hours of development
~ 3 paper sheets utilized for notes, TODOs, prototypes
1 happy man (me!) :laughing:
Below is the photo of my workplace at Day 1 of LD 46 right before I started to brainstorm:

So the question is: to be or not to be? :thinking:

Link to my game: https://ldjam.com/events/ludum-dare/46/economic-bubble
Hey, what do you guys think of these suggestions for the themes selection rounds?

// Or in a more consumable format (text):
Hello, my dear LD mates. Well, I should admit it was very productive starting. I accidentally have closed all planned TODOs on Day 1 (wow!). Boi, really proud of myself.

Taking into account that I even have found a time to make some daily routine stuff done and what's more I managed to take a quite long break watching hockey of my fav local team (they won those match, hooray!).
Day 2 is devoted mostly for level design and assets crafting, some tweaks, play testing and maybe VFX, Art stuff.
Some drafts and sketches of future levels to implement below:

P.S. Salute to one who recognizes Game Engine by dummy asset used for collectibles on the attached *.gif :wink:

Play & rate it here: https://ldjam.com/events/ludum-dare/48/submarine-frenzy
"in a loop" would be a really good game idea
@garlic Thanks for the feedback! And thanks for sharing my POV.