Time for a post-mortem.

Preparation
This #LD I’ve decided to use the framework I made last time: for a point-n-click game.
Before the competition I decided to add some more features, like a dialog system and a way to play sound. Also the Javascript should now work correctly on iOS and Android as well.
Theme…
NO! I didn’t want Connected Worlds… I had some great game ideas with other themes, but not this< theme. What should I do? Well, I went for a short walk outside and imagined two worlds close to each other. What if the worlds are very close, but not yet connected? How about a love story? Yes! A love story! This is the basis of my game.
The puzzles
When making a point-n-click adventure game one of the most important things to have is: good puzzles. If the puzzles are too obvious people will make their way through the game in a matter of minutes, if the puzzles are too complicated people will quickly give up and hate it. This is the moment I panicked, I was again clueless and had no good puzzle ideas. That is when inspiration came from my living room… the Mythbusters. My love story was featured around building a rocket. And where did I learn everything I know about building rockets? The Mythbusters. That is why they just had to become part of my game (and they did!).
Drawing! Drawing! Hand cramp.
The biggest drawback of making a point-n-click adventure is the visuals… I love playing the genre and want to bring back the fun I had with games like Gobli(ii)ns, Monkey Island, Larry, DOTT etc.
Instead of drawing on the computer I decided to use something new (for me):
- Draw on paper (using pencil)
- Make photo with phone
- *instant dropbox sync*
- Open in GIMP
- Play with threshold
- Do digital coloring
- (optional): Turn layers into animation with sprite GIMP plugin
The amount of drawing to programming was 90/10, maybe even 90/5/5 if you include making music and sound effects!
In the end I decided to also push my hand-drawn artwork on Github, you can check it our here.
Music & sound fx
For the music I decided to use SoundHelix. It took me a while to figure out how to change the settings to get something which matches the scene I was working on, but I love the result.
The sound effects where all quick hacks, shouting at the microphone. I’m especially proud of my lions roar, which turned out much better than I anticipated.
Fun!
I’m very pleased with the result, it is much better than the first LD I finished. It makes me feel so proud when people say it reminds them of the fun they had with the good old point-n-click adventures. It is my duty to make you laugh and have a good time!
To play my game, click here.