Hello, world!
According to http://www.ludumdare.com/compo/2010/04/21/ludum-dare-tips/ I’m supposed to post my “Hello world” here. Not sure why, but here it is!
Exciting, huh?
According to http://www.ludumdare.com/compo/2010/04/21/ludum-dare-tips/ I’m supposed to post my “Hello world” here. Not sure why, but here it is!
Exciting, huh?
Phew! Making your own skybox, water, and wood from scratch is time consuming but fun. Rules is rules! No pre-made textures for me.
Play with it here http://richard.brooksby.org/2010/04/24/ludum-dare-17-islands/

I was as short-order cook in a previous life.
Hmm… egg islands… hmm…
My idea may be sunk. I need to find the centre of buoyancy of objects to make it work, and I’m just finding out how difficult that’s going to be. Time for a break and a visit to the LDers over at CB2. Mealwhine, if you want to have a go, look at http://richard.brooksby.org/2010/04/24/ludum-dare-17-islands/ and for a laugh, walk forwards onto the second tile.

Technical details
The overall game was just going to be “get from A to B” by jumping from precarious floating object to other precarious floating object, such as ice blocks, lilos, rubber rings, etc.
If I can solve the buoyancy problem in the next hour or so I might get at least a prototype up.