rubna

LD25

Dawn of a new day

And so begins day 2. This is what I have…

screenshot 1

 

To-do list:

-scoring

-menu

-more baddies (or goodies, actually xD)

-more particles

-randomly good-guy spawning

-some mechanic for element switching, or ammo for each element… not quite sure yet.

 

Seems doable to finish, but I need to focus. Wish me luck! 😀

 

Evil Dragon is done!

And this time, my game DOES have a goal: get as many points as possible in this evil-arcade game!

here’s the [linky]!

 

I would have added a goat, if I had had more time… Well, better to put the sprite here than let it dissappear (RHYMES!)

 

goat loves you forever

goat loves you forever

LD26

I’m in

Well, enventhough I was anticipating LD26 since the end of LD25, I totally missed its start. But a couple of hours in I’m pretty sure this will be my most complete Ludum Dare entry yet! This is what I have so far:

 

screenie 1

 

Look at them colors!

…alright it’s looking pretty boring, but the theme is minimalism, so there! And hopefully it will look and play much better as progress progresses.

(also I totally didn’t rip off Luke O’Connor’s Ishihara)

I’m in!

Hey Ludum Daredevils (<:D), I’m in for the 7DRTS challenge!

 

What I’m making?

Two words: BOMBERMAN + RTS

…these are the magic words ruben created himself.

Don’t steal them!

 

Also, here’s a mockup I made and then threw away. I wanted to make this, but then I realised I was never going to finish it 😉

rts mockup

Anyway, have fun everyone!

LD27

Huh? I’m done?!

I think I’m actually done…

I got everything in my bomberman RTS game I wanted to get in. So I’m… finished? But this can’t be! How could I actually “finish” a Ludum Dare game?

I think I’m going to think on this for a while…

 

In the meantime, enjoy a screenshot!

bomberman RTS screenshot

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Isn’t she a beauty? <3

Tags: #7DRTS, bomberman, RTS

Comments

26. Jul 2013 · 15:55 UTC
Damn that looks ready to ship. Gorgeous.
26. Jul 2013 · 16:33 UTC
Hope you realized that the theme wasn’t Minimalism this time? :)

Gratulations on finishing! If something like that exists.

Spawner Pawners Post-Mortem!

My entry for the 7-day RTS was a little two-player bomberman-like game called Spawner Pawners. Here’s the development process and some other stuff in a nutshell.

My initial mockup!

My initial mockup!

Initially, I wanted to make a more traditional RTS, but I realised I would be busy for three days just learning and implementing pathfinding, and I didn’t really have a great idea to build on. So, I challenged myself to make an RTS with these limitations:

No pathfinding
No AI

As I read the description of a game: “…2 player bomberman style weird territory annihilation game!“, a thought popped into my head.  Spawner Pawners is the result of that thought!

Maybe you’ll say “HEY RUBNA! This ain’t no goddamn RTS there ain’t even units u control what u be pullin’ some sorta trick on me? Huh? What? Huh?”

To which I would reply that it actually could be seen as an RTS; the bombs and pushable walls are your units, the spawners your resources and barracks in one tiny, handy package, and you need to destroy eachother’s base to win. It’s actually the most innovative RTS of all time!

(But secretly, I just made bomberman with a couple of twists and an artsy-fartsy graphical style, and slapped the label “RTS” on there for good measure.)

bomberman RTS screenshot

 

Some things I wanted to make but couldn’t/didn’t:

up to 4-player multiplayer! But I realised I could be happy if enough pairs tuned in for the 7-day RTS to rate my game, far less quartets. But maybe I’ll make this for the OUYA-port 😉 (I’m not making an OUYA port)

ONLINE multiplayer! But I had no idea on how to pull this off and the chance that two people would play at the same time would be very small.

 

Things that could’ve gone better:

Incredible loss of focus all the way through

Like, seriously. It took me like four times longer to make this than had been necessary. I need to work on my workflow…

Two player Ludum Dare Game

…it just isn’t a good idea…

 

All in all, I’m pretty happy with how the game turned out. Eventhough I haven’t been able to playtest this against anyone, people who did play it seemed to have had a good time, and I certainly had a good time making it!

Until the next Ludum Dare!

LD28

Protect El Dorado is out now!

Die graverobber!

Die graverobber!

Available at your local interwebs! (or here!) I did it!

Head on over to the game’s page, and play the heck out of it! 😀 It’s probably my favorite Ludum Dare entry of mine ever!

I’m going to catch up with some sleeping biz. Peace Out!

You can see them dance when you play the game!

You can see them dance when you play the game!

 

LD29

fishgam progress report 2!

Heya guys!  Just a quick update: the net, catching different fish, and dying are now all in place! Check it out! (the fps is better in-game)

I still have a long way to go though.  todo:

– SFX

– enemy spawn system

– title/death screen

– music

– some animations

– difficulty curve

– ..probably stuff I didn’t think of

OK so now massive crunchtime bye!!

runs smoother in-game!

LD35

in!

http://cdn.osxdaily.com/wp-content/uploads/2013/07/dancing-banana.gif

i’m out

hey play my game or whatever

banerr