rustybunny

LD32

I’m in?

1st LD attempt, i’ll atleast try to finish it within 72hrs, don’t know what to expect but not gonna underestimate the difficulty

tools

  • construct2 – engine
  • photoshop/spriter – art
  • bfxr/ableton/audacity – music

hopes

just getting a feel of LD and getting actual feedback so i know where to improve on

Tags: im in

music feedback

i need some comments about my intro music +_+ doesn’t seem complete yet i have no idea what to edit

Comments

betoraposa
19. Apr 2015 · 00:56 UTC
It sound nice, but sometimes I feel like the music is stuttering… at some points, there are complete absence of sound…
frodillo
19. Apr 2015 · 01:01 UTC
pretty cool, very zelda-like.
thomaslean
19. Apr 2015 · 01:13 UTC
You could add some delay or reverb (the flute or the guitar) ! But it’s really nice !!

Jam Post mortem

i’m submitting my jam a little earlier, duty calls, brained stormed on the 1st day and came up with a bunch of wierd ideas, i saw alot of people using animals as their theme probably because everyone thought companion was gonna win(would have made an animal game too). had the initial idea of creating a game where you kill pigeons with cyanide pellets(there’s a song about killing pigeons in the park) but instead i went with this.

a story about a boy that goes to a shop to buy his 1st camera, and when he took his 1st picture, he got warped into this place. there’s actually a story for this game but i doubt i have the time and will to continue. did most of the ‘platformer’ mechanics and went to sleep after making a theme song

but woke up thinking i should make an adventure style instead =_= because this theme is just so zelda-ish and wouldn’t fit well with a platformer.

play it. >>>>http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=48958<<<<

on to the actual post mortem, i realized tiled is such a convenient tool after using it for the 1st time making the maps, my to do list would be to make my own tile-sets cause its just so difficult to find a set that suits your needs and be decent at the same time(not that i make decent art to begin with, but will learn and improve). im actually surprised i managed to finish the mechanics in time, but yea will be working on my pixel art more after this and make sure i get to use my own art for the next LD, using art that’s not mine feels weird.

music wise as usual, i’m always too ‘lazy’ to add variations to my music, so it gets old after awhile, unlike final fantasy and the like. but its not really an issue if the game is short yea.

for the mechanics, i really hope to understand construct 2 a little more so i can make better games in general, will probably join those weekly game jams and see where it takes me. really wanna do compo for the next one.

Easy ways to making music for games

just a curious thought. what do most of us use for making game music?

ableton? flstudio? anyone use browser based apps?

if i were to make 1 with prebuilt chords and other fancy gimmicks(for browser use) that helps creating music faster/better without any knowledge on theory at all(from what i can tell, most software still requires u to choose each key just to make a chord) would you be interested? basically you just need to click on a few different chord buttons and listen to see if you like it, then an arpeggiator to run through those selected notes(so you wont get a dissonant) for some inspiration. some of us might know what i’m talking about, some don’t.

i think those that has no idea how to make music at all(or doesn’t own an expensive software) would benefit? has this been made already? if so let me know in the comments.

like if you think you want it. just so i know.

Comments

Mantlair
20. Jul 2015 · 09:55 UTC
Check out Bosca Ceoil. I havent done any sensible music in it but its simply putting notes/drum hits on a timeline without any deep complex musicy bullshit which people uses to make awesome things. So i guess its what you want:P
mincrmatt12
20. Jul 2015 · 12:08 UTC
A great one that lets you into great detail on customization is Abundant Music, which is a browser based music generator that exports midi files (if you need a mp3, there are absolutely tons of online converters that work great) Here’s the link: abundant-music.com
Sumizome
20. Jul 2015 · 12:57 UTC
For simpler stuff, Sonic Pi is awesome and powerful enough (and programmer-friendly)…
Furyhunter
20. Jul 2015 · 20:47 UTC
Easily make music? That’s gonna be hard to find. You can randomly generate music from a few different tools, but you may not like the results.
Stuntddude
21. Jul 2015 · 18:59 UTC
I know this is exactly the answer you’re _not_ looking for, but hear me out. It seems like you’re too dead set on thinking of yourself as a “non-musician”. If you want to make games, and you want to make the music for them yourself, it can’t hurt to pick up a DAW and learn some basic music theory. Just like any other aspect of game development (art, programming, story, etc.) if you want to do it yourself, you need to learn the requisite skills. If that’s not an option, you could always find someone to make some music for you, or use stock music, or use an existing tool to randomly generate some for you.