Rytannic

LD 43

3 Hours Before the Compo and the 'Final' Build is live.

Logo.png Gonna do a bit more playtesting just in case but the balancing and polish seems pretty much done. Didn't know what to do so I thought I might as well go compo again. Hope you enjoy :) Screenie4.PNG

Really impressed this time!

I always say this, I know. But you guys have blown me away again. It's incredible seeing what people can do in such short time and it always puts whatever I make to shame lol. Genuinely so impressed that every time I participate I always see such amazing work from my fellow jammers.

Anyway, here's my little project I worked on for the Jam. Thought I'd put it in the compo since I didn't really know what direction to take it from here. Logo.png Screenie4.PNG Any feedback is appreciated! :) https://rytannic.itch.io/transit-terror

"Transit Terror, my Oregon Trail Inspired, Post-Apocalyptic Cannibal Sim"

Logo.png Transit terror, my Oregon Trail inspired, post-apocalyptic, rng-based cannibal simulator is as finished as it'll probably ever be!

Really had fun working on this one. Once again it was nice to go a bit more art focused (still crappy programmer art though lol) instead of working myself up over code. My 4th Ludum Dare submission and definitely not my last! Would love to get some feed back and would be great if you guys tried it out and told me what you think.

What is the game?

The game is about driving your bus as far as you can by managing resources and making decisions based on events that will determine the survival of your 20 passengers. Do you stay and fight the hordes of zombies and bandits to perhaps loot some more resources like food or fuel for the road, or do you speed off in an attempt to not risk losing what little you have. Currently there are about 10 different possible random events, 5 of witch have multiple outcomes. A bit less than I'd hoped but I really just ran out of event ideas :/ Hopefully there's still enough flavour for at least a few runs :) Its a proof of concept if anything.

Screenie4.PNG

Resources, the name of the game

Managing resources effectively is key. The player will be required to keep tabs on supplies, food, fuel and morale to keep the party going. Running out of fuel? Trade some supplies with a nearby stronghold or camp. Morale running low? Get your guys an extra ration each to keep their spirits up. Haven't found food in a while? That's what the 'Cannibalise' button is for.

Screenie5.png

Upgrade your Post-Apocalyptic Death Chariot

By spending supplies gathered in the wastelands from random events like winning hostile encounters and scavenging, you can upgrade your bus to not only make it look cool as hell, with the final upgrade sporting an M1 Abrams cannon on the roof, but also increase your combat effectiveness. Combat effectiveness is calculated based on how many passengers you have that can fight, how well supplied you are, and the upgrade level of your Bus.

BusLevel1.png BusLevel2.png BusLevel3.png BusLevel4.png

Tools Used Art: Photoshop Engine: Unity Scripting: Visual Studio Music/Ambience: FL Studio 12 Sound: Audacity Almost all sound effects across all 4 of my Ludum Dare entries have been edited recordings of my mouth

Special Thanks

Big thanks to Papa Porg (https://www.facebook.com/porggod/?ref=br_rs) for shouting out the game in his facebook group. I never asked him too, he offered it. Thanks fam.

Final Notes

Been looking through some of the entries this Ludum and they just keep getting better. I know I say this every time but I'm genuinely so impressed at what some people can do in just a couple of days. Keep it up guys. I'll see you in a few months.

Hope you enjoy the game.

Cannibalise your friends in Transit Terror

https://ldjam.com/events/ludum-dare/43/transit-terror

Make tough decisions to stay alive in the Road Trip from hell! Screenie4.PNG Screenie7.png BusLevel4.png Logo.png

And a glimpse at my old placeholder art because why not Screenie1.PNG

https://ldjam.com/events/ludum-dare/43/transit-terror

Ludum Dare got me back into making games again.

Usually I only really ever make games for Ludum Dare Jams but now I still have the game making itch like I used to :D So I'll be working on a few projects between now and next Jam :)

Anyway, here was my submission for this one. My cannibal simulator. Logo.png Screenie4.PNG

https://ldjam.com/events/ludum-dare/43/transit-terror

Time is running out!

Logo.png BusLevel4.png

https://ldjam.com/events/ludum-dare/43/transit-terror

Been super busy with work and haven't had much time to play as many entries as I'd like. I'd really appreciate if you could take the time to play my game about hard choices and sacrifice, Transit Terror. A game about keeping your bus full of passengers alive by fighting off bandits, canibalising each other and slaying zombies. :) Screenie4.PNG

https://ldjam.com/events/ludum-dare/43/transit-terror

Not my best work but I'd still like to get a rating if I can. :)

1 or 2 more ratings!

Hey all! Just a couple more ratings needed to get a ranking on the game! Thinking about picking this project back up again depending on what feedback I get so any constructive criticism is greatly appreciated :) Its a game all about choices and consequence (and canmibalism) Play it here: https://ldjam.com/events/ludum-dare/43/transit-terror BusLevel4.png Logo.png Screenie4.PNG

LD 44

Engine Troubles

Annotation 2019-04-27 171447.png

Unity 2018.3 won't update my prefabs when I tell i to. So I'm jumping up to 2019. Can't wait for this to ruin all my progress :sunglasses:

Frustration

This whole dare has been super frustrating for me. My engine is refusing to cooperate and is doing things I haven't even scripted. Literally completely irrelevant issues to my actual code. I've never had this problem before. It's usually just an issue with my code but I've tried so many different methods.

Literally changing the colour of one sprite to match that of another has taken me nearly 3 hours. I'm doing it the same way I have done it before. There is physically no reason why it shouldn't work but it just doesn't. Really had trouble staying motivated this dare....

I give up.

Been trying to work around some issues with my mental state but demotivation claims another project. Feel like I wasted my weekend.

Technical issues have only added to the problem.

My last project was bad but this one is awful. Idk maybe I'll feel like tackling things tomorrow after work before hand in but I doubt it. Good luck everyone. See you in 6 months.

Ludum Dare 45

Yikes.

I was kind of hoping for this theme, despite having absolutely no semblance of an idea.

Definitely not taking the 'survival' route. Seems a bit of a low-hanging fruit. Good luck, everyone!