saampahlavan

LD25

First Ludum Dare

Hey Everyone! First Time doing Ludum Dare here. I’ve done GGJ and the Adventure Time Game Jam, but this will be my first solo jam. I’m excited and terrified. Here’s what I’ll be using.

 

Tools:

Language: Actionscript

Engine/Library: Flixel

ART : Photoshop


OTHER:
DAME, FlashDevelop,

SOUND: sfxr / LSDJ

 

Here’s a pic of my setup:

photo

 

I might set up  a live stream but I’m not too sure yet.

Starting….

So I ran through a couple ideas and finally came down to one that I think I can actually do within the time limit and might be interesting. The basic premise for the game is reverse donkey kong. Instead of climbing to save the princess you’ll be throwing barrels to get rid of the good guys and if one of em gets to the top then you lose. It’s most likely going to be an arcade game. I’m feeling pretty tired right now so I might head to bed early…2 pepsis was a bad idea….Anyway I’m hoping I can make more progress tomorrow.

 

Here’s a first SS:

ss01

Waking up…

Woke up about an hour ago. Not sure if I’m going to be able to finish within the solo compo time, so I might go for the jam. I feel a bit unprepared and I really just wanna do this for fun. Had a couple of thoughts pop up while I was in bed. Here’s how things look:

 

ss02

Look at these little dudes

Progress! So the base functionality of the mario-esque enemies is working. check out this SS of a little mario army.

 

Next up:

-barrel drops

-barrel collision with mario dudes

-tweaking velocities

 

ss03

Art Time!

Alright the really basic game stuff is in now. I’m gonna take a break from coding to make the art / add small animations. There’s still some difficulty balancing I have to do and WIN /LOSE condition stuff. Even if I don’t finish in time I can see myself working on this little game every now and then.

 

ss04

3 Hours later…

Here’s some of the new art….now time for some food

 

Things to do:

-clean up hitboxes

-add mario anims

-add lose condition

ss05

Last Post for today

Things are coming along pretty well. Another SS:

 

ss06

 

things to do tomorrow:

-Sound

-Difficulty Balance

-more Art

-FX

Day 2 tasks

Well I’m definitely not submitting the game to the 2 day compo. Although it is “playable” I don’t think it’s really polished enough and this is my first Ludum Dare so I wasn’t super prepared / staying up all night.

 

Here are the things I’d like to get done today:

-Daisy Art

-Monkey Dizzy Animation

-Learn how to properly do particles

-Difficulty Balance

-Win Lose screens

-Add some sounds

Comments

16. Dec 2012 · 17:06 UTC
Keep the juice!

It’s your first compo, get the maximum things done, and put your game here :)

Nobody cares if stuff are missing, and you’ll have some comments and advices.

Particles ‘N Stuff

I’ve added nice little barrel particles for when the barrels hit the climbers and they say lil things like “MAMA MIA” and “OH HE NOO”!!

SS:

 

ss07

 

Next up: Balancing Difficulty

 

Lose / Win Screen

ss08

 

Going to do a mock up of the menu screen then adds sounds tomorrow!

Last update for today. Can’t wait to play all these games!

Comments

17. Dec 2012 · 01:52 UTC
That’s awesome that you had the exact same idea as I did. My weekend was unfortunately too busy with RL to participate. I really look forward to trying your submission 😀

Sound Time!

Alright all I have left is adding some sounds. There won’t be any music because I didn’t wanna come up with something dinky / lame in the last couple of hours.

 

Here’s a SS of the title screen which is also the tutorial:

ss09

First Ludum Dare Game Done!

Alright here’s my entry to LD 25. I’m pretty happy with most of it there are some things I wanna improve so this will be a little post-mortem too.

 

Link: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18047

 

What went right:

Scope – keeping the game small / arcade style really allowed me to cover most of the bases (sound, art, fx). I also didn’t have to worry about code hierarchy stuff so I could just sorta run with it.

Solo – At the beginning I was worried about making a game by myself in a short time period. Now I know I can really do it, but I do like collaborating.

What went wrong:

Sleep – I probably could’ve slept a little less and gotten the game in by the 48 hour mark.

Sound – It always comes down as a last minute thing and I’m going to add better sounds later. I also didn’t have my audio jack to record music / sound from my Gameboy using LSDJ

Overall it was a really cool experience. Reversing Donkey Kong brought up some interesting ideas and I really wanna expand the game a little bit. I’m thinking about adding a 2 Player mode (mario vs dk) which could be really cool! I also plan on polishing a lot of other stuff (art, sound, music, etc).

Konkey Dong Post Compo (Now with 2 Player!)

Hey Everyone. I’ve been working on my LD game the past two weeks and wanted to share the finished version.

TItleScreemsjotaldf

You can play it HERE

The game features better sound / music and a 2 player mode!
Now you can play as mario and attempt to climb to the top while your buddy hurls barrels at you or vice-versa. Unless there are any HUGE issues then I won’t be spending any more time on the game. I’ve got to say that doing LD 25 was a great decision. After being in a bit of a slump during my vacation, LD really revitalized my passion for making games and kept me motivated. I can’t wait for Global Game Jam and I hope y’all enjoy the game. Thank for playing.

LD26

Ludum Dos

This will be my second Ludum Dare. I really think the first one went well with me. I made a fun little game called Konkey Dong which won the Daily 5th award on Newgrounds.com and fit the theme pretty well.

This LD I’m kind of up in the air about working with myself or a partner, it’ll depend on the theme really.

If I go solo:

Platform: Flash

Engine: Flixel

Sound: LSDJ

Art: Photoshop

Other: DAME, FlashDevelop

If I team up with a buddy of mine:

Platform / Engine: Unity

Art: Photoshop / Illustrator

Sound: ????

Other: ????

Good luck to everyone competing this time. I hope to see some awesome games by the end of it and hopefully…mine will be awesome too!

Ideas?!?!?

Game 1: Simple bullet hell dodger + ikaruga. No shooting simple shapes

Game 2: Platformer that slowly begins to remove it’s constraints. The game gets simpler as it goes on….

Game 3: Runner where you grow and shrink? Dunno

Might go with Game 2 unless something hits me at this very moment…

Update 01 – 4 Hours in

This is going alright. The game is going to be pretty simple but I’m hoping people will enjoy the visual style and how the game will change over time….

Here’s a Screen Shot

Prototype1

Part I – Done

The first segment of the game is pretty much done. now to move on to the rules getting simplified

Here’s an SS

Pt1

Day 1 / Levels Done

So the game contains about 20ish levels and is goin pretty well. Tomorrow I’ll be making a nice title screen, ending, and tutorial stuff.

I’m hoping to make some ambient sounds for the sfx and maybe I won’t need music? ah we’ll see. For now here’s a ss of later level.

Day1

Also the lights went out briefly and I thought I lost hours of work….but I didn’t. Thanks FlashDevelop!

Goodnight

2nd Ludum Dare Done

I made the 48 hour mark! Woooohooo

Well here’s my game. I’ll let it speak for itself. I’ll probably do a post-mortem after a couple of days. Enjoy!

Title

I’m Streaming too!

Imma be streaming me playing some LD Games woo!

http://www.twitch.tv/saampahlavan