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Ludum Dare 45

1st Day of the Jam Update

24hr.png Finished Procedurally Generating Map, Working Doors, Movement/Collision, Tilesheets. All thats left now is everything else. https://chancho.dev

Awesome Compo!

So glad I got to participate this time, had so much fun coding and chatting with the IRC community. Just wanted to say thanks for a Great LD45

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https://ldjam.com/events/ludum-dare/45/nought-procedurally-generated-dungeon

https://chancho.dev/

Nought - Jam Update

Thanks Everyone for a Great Jam updated from Community Feedback 72hr_1.png Download: https://chancho.dev/Nought.jar

Vote: https://ldjam.com/events/ludum-dare/45/nought-procedurally-generated-dungeon

Updates:

//Best Run Counter w/ Cosmetic Progression

//More Rooms!!!

//Updated Drop Rates for Difficulty

//Enemy Self-Collision & Behaviors Added

//Various Audio Added w/ minor bug fixes

//Level exit is more visible on map

Ludum Dare 46

Thrilled!

So excited to participate in LD46! Haven't touched a compiler in a month, but I'm sure it will come back to me. This is my 2nd Jam. Will be using an boiler plate I wrote in Java, Gimp, SFXR, and Audacity. Good luck to everybody and most importantly have fun!

Exhausted

Honestly did not think I would finish. One hour before submitting I realized the audio crashed the game on most systems. Had to gut most of it, but got it running; code was too disorganized to fix, but at least We Learned Something Today https://ldjam.com/events/ludum-dare/46/igknight-keeper-of-flame ikgif48x.gif

Ludum Dare 47

Im in

So stoke for this jam, Have fun everyone!

Day 1: Pre-Mortem

Having such a great weekend seeing all the great ideas that the community has. This is my 3rd time participating in the compo and all of your creativity never fails to inspire.

Progress: Basically spent the first 24 hours making a shader (having never used URP it seemed like a good thing to try on a deadline). compressWaterShaderX.gif Really liked how this turned out. Hope you all are enjoying the jam as much as I am! Keep up the good work everyone!

Ludum Dare 48

LD48 Hype!

Hecking pumped for another great Ludum Dare, looking forward to playing all of the amazing games this community makes. Best of luck and have fun!

First Quarter Update!

LD48 Progress 12hr.gif Spent way too long trying to fix, and it still looks bad lol. Moving on I think.

Last 24 of the Compo!

LD48 Progress 24hr.gif Got the level builder and the audio done, next maybe make the enemies a bit smarter.

6hrs till posting

Can't decide if i should do props or make another level. or like half of both. LD48 Progress 42hr.gif

The Depths (Ultimate Edition XXI +) Post Mortem

Fourth compo down, and I'm fairly pleased with how it turned out. Quickly approaching the 20 review mark and I figured there's no better time to do a 'Lessons Learned' from last weekend. Added to the WebGL page, check it out this absolute train wreck if you haven't already.

https://ldjam.com/events/ludum-dare/48/the-depths-ultimate-edition-xxi

LD48.png

Ludum Dare 49

Ready to rock!

In for my fifth compo, always my favorite time(s) of year. So excited to play all the great games the community comes up with. Hope everyone has a great weekend jamming.

Ludum Dare 50

In for the Compo

5th Compo, can't wait to see the great projects this wonderful community builds this time!

Tools I'm using:

Unity

Gimp

Blender

VS Codium

Muse4

A metric tonne of caffeine

I'm going to go ahead and complain about the theme now so I don't waste time once the theme is announced

Progress

Taking a break from coding to do some pixel art, happy with how these icons turned out.icons.png

In Game: 2022-04-02-031920em3640x2173/emscrot.png

Dawn of the Final Day

Mostly finished, pleased with how this one is turning out. Probably just going spend the last few hours on polish (modeling hats)

Small bug i ran into with the occupancy

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Finished the Write-Up

Just finished the project retrospective for my compo submission: Hotel Lazarus. Check out the HTML link, and please let me know your thoughts in a review. Now to play some games :heart:play.png

Fullscreen Bug Fix

Posted an updated version of my game.

I noticed two serious bugs after posting my submission for the Compo

Bug 1: The unity Input.mousePosition won't change if you go to full screen; If you aren't playing in full screen the camera will move when you move the mouse to the edge of the screen, but it's way too sensitive in full screen. So what I did instead was create two buttons, set the alpha to 0 to make them invisible and give them this class

public class FullscreenHotfix : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {

public bool move=false;
public void OnPointerEnter(PointerEventData eventData) => move=true;
public void OnPointerExit(PointerEventData eventData) => move=false;

}

Bug 2: I thought my leaderboard was broken because of the obsolete Unity.WWW class, so I rewrote the code with UnityWebRequest. But, as it turns out, the issue is that I'm hosting the game on my own 'static' website and it cant run any PHP requests. I may just have to upload to itch or something.

For the purists, I've kept the original version on my site if you'd like to play. Be sure to leave a rating, and if you write a review I'll play yours as well. https://ldjam.com/events/ludum-dare/50/hotel-lazarus