1st Day of the Jam Update
Finished Procedurally Generating Map, Working Doors, Movement/Collision, Tilesheets.
All thats left now is everything else.
https://chancho.dev
Finished Procedurally Generating Map, Working Doors, Movement/Collision, Tilesheets.
All thats left now is everything else.
https://chancho.dev
So glad I got to participate this time, had so much fun coding and chatting with the IRC community. Just wanted to say thanks for a Great LD45

https://ldjam.com/events/ludum-dare/45/nought-procedurally-generated-dungeon
https://chancho.dev/
Thanks Everyone for a Great Jam updated from Community Feedback
Download: https://chancho.dev/Nought.jar
Vote: https://ldjam.com/events/ludum-dare/45/nought-procedurally-generated-dungeon
Updates:
//Best Run Counter w/ Cosmetic Progression
//More Rooms!!!
//Updated Drop Rates for Difficulty
//Enemy Self-Collision & Behaviors Added
//Various Audio Added w/ minor bug fixes
//Level exit is more visible on map
So excited to participate in LD46! Haven't touched a compiler in a month, but I'm sure it will come back to me. This is my 2nd Jam. Will be using an boiler plate I wrote in Java, Gimp, SFXR, and Audacity. Good luck to everybody and most importantly have fun!

Honestly did not think I would finish.
One hour before submitting I realized the audio
crashed the game on most systems.
Had to gut most of it, but got it running;
code was too disorganized to fix, but at least
We Learned Something Today
https://ldjam.com/events/ludum-dare/46/igknight-keeper-of-flame

So stoke for this jam, Have fun everyone!
Having such a great weekend seeing all the great ideas that the community has. This is my 3rd time participating in the compo and all of your creativity never fails to inspire.
Progress:
Basically spent the first 24 hours making a shader (having never used URP it seemed like a good thing to try on a deadline).
Really liked how this turned out.
Hope you all are enjoying the jam as much as I am! Keep up the good work everyone!
Hecking pumped for another great Ludum Dare, looking forward to playing all of the amazing games this community makes. Best of luck and have fun!
Spent way too long trying to fix, and it still looks bad lol. Moving on I think.
Got the level builder and the audio done, next maybe make the enemies a bit smarter.
Can't decide if i should do props or make another level. or like half of both.

Fourth compo down, and I'm fairly pleased with how it turned out. Quickly approaching the 20 review mark and I figured there's no better time to do a 'Lessons Learned' from last weekend. Added to the WebGL page, check it out this absolute train wreck if you haven't already.
https://ldjam.com/events/ludum-dare/48/the-depths-ultimate-edition-xxi

In for my fifth compo, always my favorite time(s) of year. So excited to play all the great games the community comes up with. Hope everyone has a great weekend jamming.
5th Compo, can't wait to see the great projects this wonderful community builds this time!
Tools I'm using:
Unity
Gimp
Blender
VS Codium
Muse4
A metric tonne of caffeine
I'm going to go ahead and complain about the theme now so I don't waste time once the theme is announced
Taking a break from coding to do some pixel art, happy with how these icons turned out.
In Game:


Mostly finished, pleased with how this one is turning out. Probably just going spend the last few hours on polish (modeling hats)
Small bug i ran into with the occupancy
Just finished the project retrospective for my compo submission: Hotel Lazarus. Check out the HTML link, and please let me know your thoughts in a review. Now to play some games :heart:
Posted an updated version of my game.
I noticed two serious bugs after posting my submission for the Compo
Bug 1: The unity Input.mousePosition won't change if you go to full screen; If you aren't playing in full screen the camera will move when you move the mouse to the edge of the screen, but it's way too sensitive in full screen. So what I did instead was create two buttons, set the alpha to 0 to make them invisible and give them this class
public class FullscreenHotfix : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
public bool move=false;
public void OnPointerEnter(PointerEventData eventData) => move=true;
public void OnPointerExit(PointerEventData eventData) => move=false;
}
Bug 2: I thought my leaderboard was broken because of the obsolete Unity.WWW class, so I rewrote the code with UnityWebRequest. But, as it turns out, the issue is that I'm hosting the game on my own 'static' website and it cant run any PHP requests. I may just have to upload to itch or something.
For the purists, I've kept the original version on my site if you'd like to play. Be sure to leave a rating, and if you write a review I'll play yours as well. https://ldjam.com/events/ludum-dare/50/hotel-lazarus