soooo… finished the codebase at last
now on for some serious gameprogramming.
i wondered why everybody starts with the titlescreen.. so for reasons of peer-group-pressure
awesome…………..not
Tags: progress update
soooo… finished the codebase at last
now on for some serious gameprogramming.
i wondered why everybody starts with the titlescreen.. so for reasons of peer-group-pressure
awesome…………..not
Tags: progress update
after some work on enemy behaviour and ai the game suddenly makes more sense..
even when it doesn’t look like it yet 
Tags: progress update
after around 3 hours of correcting collision detection.. stuff finally works.
still have to do all the map stuff and graphics and sound and and and…
darn….this is kinda discouraging 
Tags: progress update
We are in!(in the jam that is) We are a team of 5 guys ( and girl ) from Germany. We will be using C# , xna and a little selfmade library. We wish everyone a happy Christm………. erm Ludum Dare.
and here is our little workplace:
Tags: i am in
We are making progress alright….
but first a little pizza break
and now we will grab a big bag of sleep and save the work for tomorrow
Tags: progress
Hello fellow Ludum Darers…
At last i find the time to do such a trivial thing as writing a blog post…
Evolution was a hard pick for me…after 2 unsuccessful attempts, i finally narrowed it down to a acceptable game idea.
The first day for me was spend mostly coding ( and doing art when tired of good ol bugs). So far, i can say that i got the basic framework going..and the last 2 days are for levels and polish(and bug squishing of course). But at the moment my game is still all out of colorful blocks.. so i spare you the sight of these thingies and give you the title animation of my game instead.

Click to see animation
next up for me : sleep
PS: i almost forgot… i am in
in the jam that is(although alone … but i need my time to finish)
I will be using xna with a custom ludum proven engine build on top of it. And this time i will hopefully be able to cross-compile for Linux and mac as well.
Tags: animated gif, iamin, screenshots, screenshotsaturday