saikai

LD21

I’m in! I’m in! I’m in!

I’m in this time and i’m gonna jam with a friend of mine.

we will be using something java-ish …..maybe….

man… i should have prepared some more :)

this will be our workplace for now:

good luck to everybody!

 

btw… anybody sharing the same fate as me? it’s freaking 4am here in germany^^

progress??

soooo… finished the codebase at last

now on for some serious gameprogramming.

 

i wondered why everybody starts with the titlescreen.. so for reasons of peer-group-pressure

awesome…………..not

 

 

Tags: progress update

Now we are getting somewhere

after some work on enemy behaviour and ai the game suddenly makes more sense..

even when it doesn’t look like it yet :)

 

Tags: progress update

slowly but steady

after around 3 hours of correcting collision detection.. stuff finally works.

still have to do all the map stuff and graphics and sound and and and…

darn….this is kinda discouraging :)

Tags: progress update

LD22

WE ARE IN!

We are in!(in the jam that is)  We are a team of 5 guys ( and girl ) from Germany. We will be using C# , xna and a little selfmade library. We wish everyone a happy Christm………. erm Ludum Dare.

and here is our little workplace:

Tags: i am in

Comments

Suese
16. Dec 2011 · 20:09 UTC
Wow, 5 developers! Wish I could find a team like that.
ScreamRawr
16. Dec 2011 · 20:55 UTC
Good luck! I’m in the Jam as well, but there is only two of us.

progress……

We are making progress alright….

but first a little pizza break

and now we will grab a big bag of sleep and save the work for tomorrow

Tags: progress

LD23

First Update and late i’m in post

Hello there,

i will take part in the jam… but will still try to finish in 48hours.

it took me a long time to find an idea for the theme tiny worlds.

But now i have a little idea that i will try to flesh out a little more.

 

First screenshot time

Progress

progress…not much in the graphics department, but the functionality is slowly starting to work.. i leave the second day for graphic stuff and music

 

new Screenshot

and at least a mockup of my level select screen

enough of coding for today

i had enough of coding for today…so i did my first animation for the game

 

it turned out ok….considering that  i am not an artist

 

so…. moving on

moving on

finally more graphics ingame now…. more refinement ahead

 

still missing graphics for enemies…

concentrate

ahhhhh…my mind is playing tricks on me again…

instead of fixing bugs and implementing neccesary game logic i spent way to much time implementing new features

 

at least i got my lightning engine to work:

LD24

First Day of Progress

Hello fellow Ludum Darers…

At last i find the time to do such a trivial thing as writing a blog post…

Evolution was a hard pick for me…after 2 unsuccessful attempts, i finally narrowed it down to a acceptable game idea.

The first day for me was spend mostly coding ( and doing art when tired of good ol bugs). So far, i can say that i got the basic framework going..and the last 2 days are for levels and polish(and bug squishing of course). But at the moment my game is still all out of colorful blocks.. so i spare you the sight of these thingies and give you the title animation of my game instead.

Click to see animation

Click to see animation

next up for me :  sleep

 

PS: i almost forgot… i am in :) in the jam that is(although alone … but i need my time to finish)

I will be using xna with a custom ludum proven engine build on top of it. And this time i will hopefully be able to cross-compile for Linux and mac as well.

Tags: animated gif, iamin, screenshots, screenshotsaturday