samooJAM

LD23

Hi, first Ludum Dare for me

First time and quite excited! Tools i’m working with:

  • Engine: Unity (C#)
  • Graphics: Wings 3D, CorelDRAW X5 and GIMP
  • Sound effects: http://www.bfxr.net/ probably

Spent time with warming up yesterday and today. Really I just tried to improve my weakest points. Been months since last time I did some 3D modelling, so I modelled the player and textured it for my warmup “game”. Then I made simple animations for the player and controls for it. Also I had to figure out how Unity’s particle system works. Finally I imported the titlescreen and made a GUI.

Actually I didn’t have enough time to make a proper warmup game, so it’s just a guy walking on a plane.

You can try it here:

http://dl.dropbox.com/u/60485425/LudumDare/WarmUpFlash/ukko.html

 

LD24

Hello again! Here is some PRO TIPS for new people

 Well maybe not pro tips because this is just my second LD. Last time was such a great learning experience so I decided to participate again. I’ll be happy if I get better rankings this time (last time overall was 2.88).  – Stuff to remember (what I learned from LD23)
  • Color palettes
  • Don’t forget music
  • Minimalistic graphics save you time
  • Clever use of the theme gives you points
  • Don’t make the game too hard. It’s much harder for other people than it’s for you.
  • Learn to program better AI. Use steering behaviours and raycasts.
  • Shaders look cool
  • Testing is important. Make your friends test the game while you program.
  • Make a walkthrough for players if the game is hard
 Setup
  • Engine: Unity (C#)
  • Graphics: Wings 3D, Paint.NET and GIMP
  • Sound effects: http://www.bfxr.net/
  • Music: Musagi or with a python script

My previous LD game “Blob Blob TROUBLE!” playable here

In for Mini LD 37! A gardening not game (gardening simulator?)

Almost forgot to make this post. Need to get back to programming asap, so I’ll be very quick.

Again using same tools as always. Unity, wings3d, gimp,  paint.net etc.

Making a not game about a garden. Maybe some gardening stuff. Im using my old project for this, so it has some already made stuff like a statue, frog (with AI and animation), grass texture, brick texture, lighting.

Secret Garden

Quite happy what I accomplished today. You can carry stuff like bushes, frogs etc. There’s very nice ambient voices around. Controls are smooth and lighting looks good.

Tomorrow have to design the terrain and add more items etc.

Comments

Connors
23. Sep 2012 · 13:44 UTC
Haha fun!

Finished! The Secret Garden

Worked hard whole weekend for this. Maybe not as much than for a regular ludum dare because I finished about five hours earlier than before. I used the not-game theme. This is meant to be a relaxing experience. You can carry stuff and design your own garden or do what ever else you want. You can interact with frogs in many ways. Put your headphones on, play full screen and relax!

http://www.ludumdare.com/compo/minild-37/?action=preview&uid=11043

LD25

Hi again!

Third Ludum Dare for me and it started quite nicely. I have a great idea and everything is going smoothly so far.

Here is a hint:

2012-12-15 13.20.39

Hint #2

 

But where is the villain?

Hint #2

Mixture of Trials, Excite Bike, Donkey Kong and kung fu

That’s what my entry is all about. Saturday went very smoothly and Sunday wasn’t bad either, but had again some headache with animations. My first game with all models made with Blender instead of Wings3D . Also the first game with rag doll physics. I was surprised how smoothly I got physics and rag doll stuff working. Ran out of time so couldn’t add any visual effects.

Entry: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=11043

LD26

Heyy

warm up program..

This is going to be my 4th Ludum Dare. No Unity3D this time! I’m going to use Allegro 5.0.8 (C++) . I have used it only for a week now, so let’s hope I can make a decent game with it anyways.

Comments

26. Apr 2013 · 15:24 UTC
Using C++ myself, with SDL, nice to see doing stuff from scratch for a change. Unity makes things less fun xD.

Good luck

LD29

I’m in! Day one over

I finished Super Mario 64 style swimming and initial sea creatures (as seen in the pic..). Swimming works really well, but I had to spend a lot of time to make it perfect and add animations for it.

Tools: Unity3D & Blender
screeny12345234324

Pearl Diver: The Post-mortem

Background

I didn’t come up with any clever ideas so I started with creating the diving controls and let the game take shape during the development.

Stuff to improve

  • The pearls were too big, making finding them too easy.
  • Make some parts of the terrain much higher to make it less plain and boring
  • Add underwater ruins. Making pearl diving more interesting and challenging. Some pearls could be hidden inside the ruins.
  • Some people reported they couldn’t get the radar work, actually it’s a sonar. Maybe they didn’t understand how it works or there is a bug.
  • The camera is in fixed position in relation to the player’s position. It’s a lazy solution and I want to add a proper camera follow that doesn’t go behind walls etc.
  • The player model is mirthless and animations of it are unwieldy. I spent over 3 hours to model the player and add animations. It’s been always such time consuming process.
  • I don’t have Unity Pro, so I couldn’t add any fancy post-processed water effects.  Also I made the fog bright instead of dark as it would be logical way to make an underwater scenery. I realized that just in last hours and didn’t want to change the art style anymore because it looked good nevertheless. The abstract/low poly/minimalist style allowed the artistic freedom.

Stuff that was alright

  • I believe this is my best ludum dare  graphics wise.
  • I’m still proud of diving controls even though I just tried to mimic super mario 64 diving controls.
  • Randomized sea plants and creatures look cool!

What next

I’ll consider making a post compo version. Depends if I have enough motivation, time and if I see it valuable. I’m also making a minimalist strategy game prototype. Follow me on twitter for updates www.twitter.com/samoojam

Play and rate!

Pearl Diver

LD30

I’m in!

I’m going to use my first person and screen controller (unity): https://bitbucket.org/tapanij/samoojam-first-person-and-screen-controller

It’s public domain except some included 3rd party code. Basically it’s improved standard unity first person controller that includes a gun and carrying rigidbodies around; and hotkeys to toggle fullscreen, mouse sensitivity and mouse smooth.

I’m also going to use Archimesh blender addon. It’s an amazing addon to create room models quickly in blender.

Not sure what else for now. Have fun everyone!