SamuraiForever

LD20

We be jammin!

Our 3 man international team will be trying out some new tech (that does boring old things, but in a way we like them to be done)  we’ve been working on. Our team is two devs and an artist just looking to see what we can do in 72h. This will be our first jam, none of us has ever tried to make a game this fast and we are both excited and a little intimidated at the prospect. Regardless of that, we are pumped up, locked, cocked, and ready to rock!

Comments

28. Apr 2011 · 01:53 UTC
D-MAC ATTACK! Great to see you here Dan.
SamuraiForever
28. Apr 2011 · 03:39 UTC
Shh I’m incognito, nice spot though!

It’s dangerous to go alone…

… so take some friends and do the JAM!

 

Featured here is two devs, two beers, and some cajunized tatertots!

It’s alive

and animating.. except upside down and huge :S

 

and fixed

 

Comments

wademcgillis
30. Apr 2011 · 16:44 UTC
Not genuine!?!??

24ish hours in…

Despite spending like 6hrs rebuilding my machine, we’ve still managed to make progress. GunHack is coming together..

  • Multiple levels of the dungeon
  • Mouse driven “HazMan”
  • Enemies starting to come together
  • 3D level assets and 2D sprites

First enemy in.. kinda

The PillBugSlicer! Still working on billboards to get the characters fully integrated into the world. Right now they are being drawn in screen space…

Comments

Jeck
01. May 2011 · 06:13 UTC
It looks pretty neat. Out of curiousity, are the grate tiles 3D geometry, plain 2D tiles, or maybe normal mapped quads?
SamuraiForever
02. May 2011 · 19:57 UTC
They are texture mapped 3D geometry

GunHack, Bullets and more floor meshes added..

We are shooting for a Diablo meets an 8 way shooter with an accessable mouse interface. The lookis starting to come together, but we don’t have that nice hallways + rooms feel yet.

You can shoot to kill now (finally)

GunHack gameplay vid posted.

A postmortem is coming soon (swamped at work), but I wanted to post this game footage I uploaded last night.