savethejets1

LD29

Drip

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15315

Drip is a game about bringing life back to the surface of a dead planet.

Underground lies a world of music and you must capture that music and bring it to the surface. Slowly the songs will grow as you bring back more and more water until finally the surface becomes habitable again.

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Drip is a collaboration with the wonderful music of Paul Orton.

Our goal with Drip was to try and explore the aspect of dynamic music in games. You’ll notice that each time you touch a box the game adds a track to the song that is playing, and also that the water that is dripping interacts with the songs. Overall we tried to make everything in the caves interact somehow to add to the music that is playing.

 

Anyways hope you enjoy.

 

Also Oh the Chaos!

2014-04-29 23_42_29

 

 

LD30

I’m in!

This will be my 7th in row Ludum Dare!

 

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=15315

http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15315

I’m also organizing a meetup event for Game Devs in Calgary, AB Canada.

Feel free to drop by if you’re in town!!! and especially if you’re taking part in LD48!! 😀 

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Ludum Dare 30

Friday, Aug 22, 2014, 7:00 PM

No location yet.

11 Devs Attending

It’s Ludum Dare time again.http://www.ludumdare.com/compo/We’re just finalizing the booking for the University Room but I thought it was time to update this description…The plan typically goes like this:Friday 7 PM – WAVES Coffee House :1019 17th Ave SW (map)We all meetup on the Friday around when the theme is announced. People can find tea…

Check out this Meetup →

 

 

 

 

Good luck to everyone!

LD31

Super Engine Blast Soundtrack

Thought it might be fun to release the songs we used in Super Engine Blast

SOUNDTRACK GET IT HERE!

All songs were created in Logic X. I mainly used the Retro Synth on FM mode. It’s good for creating genesis sounding synths.

As far as post processing went, I was somewhat stretched for time so I just grabbed a set of effects I use for SNES sounding songs and went with that. You could say the soundtrack is what it’s like if Genesis and SNES had a baby. 😀

If you’re curious, I start with applying a compression of 3 : 5 : 1 with a bit rate limiter set to 16 bits. You can fiddle with the overdrive a bit to get something you like. For SNES music they were comprised of samples of instruments that were designed to loop, however the amount of memory that these samples could take up was insanely small compared to what you can do nowadays. So in an attempt to fit the sounds into memory I’ve read that composers would ofter chop off the high and low parts of the wave sample.

So the next thing you can do to get that SNES sound is to apply a high + low cut filter and chop off some of the more fuller parts of the sound.

You will definitely notice a difference.

The song won’t sound as rich, and it will sound more like an old video game console.

Finally the last filter I use is the Reverb. SNES had a pretty unique reverb that they used and I’m not sure I capture it quite well but if you set up a really really short delay filter you can somewhat mimic the reverb that was in the SNES sound chip.

Anyways I hope that helps anyone out there who is doing music and a bit curious about this sort of stuff..

😀

LD32

I’m in

In for this Ludum Dare.

It’ll be my 8th Time taking part!

Going to be using this https://bitbucket.org/codeherdstudios/genengine

Good Luck Everyone!

LD35

Guess what? I’m in!

I’m in! this will be my 12th time in a row!

Going to use

  • Unity
  • Pixen
  • Logic x

I look forwards to playing everyones games!