My first LD
Well this is my first LD and so far things are going.. ok. I didn’t get much done last night and slept for a good chunk of today. But I still have some time…
Well this is my first LD and so far things are going.. ok. I didn’t get much done last night and slept for a good chunk of today. But I still have some time…
Hey guys. Im streaming at http://www.twitch.tv/sci4me
Feel free to check my stream out!
So, this is my second time trying in LD. This time, i’m hopefully going to be able to finish a game. I plan to create a game this weekend to warm up.
My supply list:
I cant wait!
Well it took me a while to get the idea down, but I am slowly making progress.
Not sure if you’re going to be able to do it on 10 seconds, but I have an idea to fix that. Next task: propagation of the colors.
Hey guys. So, I have made a bit of progress, but am currently stuck with a bit on an issue.
http://i.imgur.com/vjekLOp.png
The green cube powers the red rectangles when they are aligned with it. Then, they propagate the power to the red rectangles connected to them. The problem? That doesnt happen. Getting them to power each other has been rather difficult and currently is VERY glitchy and doesn’t work. :'( Hope I figure this out soon!
Okay, so I have decided to withdraw from the compo. I would continue, but, the more I code on my game, the less I want to code at all. So, I will probably go back to some sort of software project. I’m finding that I enjoy writing applications that I can use more than I enjoy games. However, once I learn 3D games (am learning atm), that will change. I guarantee that.
Well guys, I am in! I will be streaming at http://www.twitch.tv/sci4me/!!! I intend to stay awake the ENTIRE time … but we all know that probably wont happen 
I am going to use the usual stuff:
As far as sound goes… well… IDK 😛 As you will see if you look at the GitHub, the engine is still incomplete and .. yeah.. trying to get it ready for LD…
The theme is “Beneath the Surface”. I have yet to come up with a solid idea… :/ No matter however, I have been very busy. I have created a font (its missing a lot of characters, but considering how bad i am at graphics..) and (using my game engine of course) a tile and tiled level system. I know your probably thinking: why would that take a long time? I have a (fancy) XML system of defining tiles and (to be implemented) levels. I also got collisions working. Screenie:
For the curious, the XML tile thingy:
<tile> <name>Stone</name> <texture>Stone.png</texture> <class>com.sci.ld29.level.CollidableTile</class> <!-- class is optional, Tile is default --> </tile>
and
<tile> <name>Portal</name> <animation frameTimeMS="50"> <texture>Portal_1.png</texture> <texture>Portal_2.png</texture> <texture>Portal_3.png</texture> <texture>Portal_4.png</texture> <texture>Portal_5.png</texture> </animation> </tile>
Well, the old idea was .. not.. eh.. it just wasn’t working out. Then it just hit me. The idea is a bit metaphorical… but.. eh… it works well. The game isn’t as creative, but I enjoyed/enjoy it a million times as much. Its not a very serious thing, but it does have truth to it. 😀 No screenies or anything for now. I’m gonna start coding on another project … need a break from game coding. I have more than enough time for my entry.