Scriptorum

LD36

Obligatory In Post

I’m in for the 48-hour compo. Ratings!!!! Who needs ratings???  Hold onto something tight crew, we’re coming in on one engine! Whoooooo! <diet coke rant comes to a close>

Game Engine: Unity 5.5.01a (2D preview R1 because of the why nots)
Language: C#, JS/Node if scripting comes up
Editor: MonoDevelop, Sublime Text
Base CodeSpewnity
Version ControlLD36Warmup Weekend
Graphics: Photoshop, FilterForge, Pixen, Spriter
Music: Reaper and maybe Renoise; some VSTs (notably Cakewalk Z3ta +2, Reaktor 5, Synth1)
Sound FX: Audacity, Bfxr, and a mic, probably a lot of burping on cue; speaking of which….
Random Rick Sanchez Wisdom: “Little tip, Morty. Never clean DNA vials with your spit.”

Happy jamming!

Waiting for LD36? Pass the time flinging spiders.

Spiders so hard to aim

Spiders …. so hard to fling

 

Are you fretting impatiently, waiting for the next Ludum Dare to arrive? Are you wailing and rending garments, flagellating yourself in despair? Nay, I say, instead, play games from the warmup weekend!

Spiderfling is a game I made about flinging spiders into a bucket that has a hole in it. It’s the best spider-flinging game out there, as far as I’m aware, due to my extensive market research.

spider-walkWhy is the bucket green? How come the hole doesn’t look like a hole? What now? Sorry, I already forgot the question.

Play Spiderfling

 

Ludum Dare 37

Yes I Can, Jam I Am

I’m in for the 48-hour compo. Happy jamming!

Game Engine: Unity 5.5.burpity.burp.dee.dur
Language: C# for gameplay, JS/Node for scripting
Editor: MonoDevelop, Sublime Text
Base CodeSpewnity
Version ControlLD37
Graphics: Aseprite, Photoshop, FilterForge, Spriter
Music: Reaper, Renoise, VSTs (e.g., Cakewalk Z3ta +2, Reaktor 5, Synth1)
Sound FX: Audacity, Bfxr, rattling things around in my kitchen and hoping they sound like something
Best Big Duck Quote: “Oh Gee … Baby Wizard was a parasite? He set me up with my wife!”
In the Last Compo I Made: The Trade Network

The Trade Network

The Trade Network

LD 38

Like Flynn

:loudspeaker: I'm in for the 48-hour compo. Happy jamming!

  • «Game Engine» Unity 5.5
  • «Language» C#, NodeJS for scripting
  • «Editor» VSCode, Sublime
  • «Version Control» https://github.com/scriptorum/LD38
  • «Base Code» https://github.com/scriptorum/spewnity
  • «Graphics» Aseprite, Photoshop, FilterForge, Spriter, PyxelEdit
  • «Music» Reaper, Renoise, SynthMaster, Cakewalk Z3ta +2, Reaktor 5, Synth1
  • «Sound FX» Audacity, Bfxr, rattling stuff around in my kitchen and hoping it sounds like something

The "Your Planet: Too Big" Compo Postmortem

toobig-anim-sm.gif

Your Planet: Too Big is a series of puzzles where you're tasked with making a big world smaller. You do this by dropping a finite number of bombs, where each bomb can remove a contiguous set of matching terrain.

I have to say this was an incredibly simple yet fun idea, I just lost almost an hour on this - @agee1981

:sunglasses: Vicious Brainstorming

The compo starts at 9PM for me, so I usually draft out a few terrible ideas and go to bed. Then in the morning, I choose the one that, upon reflection, seems least ridiculous to attempt given the constraints of the compo. :stuckouttonguewinkingeye: This time my game ideas seemed extra terrible, so I just kept writing down these awful, awful bad ideas, until I popped out a few that were actually interesting. Thanks to @McFunkyPants for that advice.

Really good game, and one of the best use of the theme I’ve seen so far! - @david-cookie

:poop: Predictable Physics Are Hard to Predict

Using a continuous physics system to control terrain movements meant that it could be hard to accurately predict what would happen when you made a move. If you didn't wait until everything "settled" before making a move, you might even get different results from play to play. I think moving to a deterministic system isn't the solution - instead I should have tried different types of gameplay. An endless/waves mode might be more forgiving.

Sometimes it was a bit difficult to figure out how my change was going to effect the shape of the planet overall… - @spaceman

:sunglasses: Sound Effects

I recently got a Tascam DR-40 handheld recorder, because a) new gadgets are fun, and b) I wanted better sound effects. I made a list of sounds that I needed and ran off into the backyard to start crunching and dropping and touching stuff. Unfortunately it was a windy day, and I’m still lacking a windmuff (which I now know is a thing), so I moved into the garage. And surprise - there’s a lot of fun stuff to bang, scrape, and clang in my garage. Foley is fun. I liked making native sounds much more over a traditional retro sfx generator. Dumbells against dumbells make some awesome clanking.

The sounds are pretty good! With a little polish this could easily turn into a full game. - @flaterectomy

:poop: Music

I only had enough time for one song, and I shoved it into the main menu because, you know, it kind of sucked. I really should have set aside more time for music. Its absence in-game was particularly felt by many of the players. Part of the blame was simply I'm out of practice; I should have written a few songs beforehand to shake off the rust. But also I just didn't leave enough time in the schedule for it.

However why is there only music on the title-screen? Imo the game would’ve greatly benefited from music during the gameplay elements. -@elzach

:sunglasses: Day One Prototype

The idea I chose had a risk associated with it, which was what if the central mechanic wasn't fun? I settled on a theme and rolled out a working proof of concept on Friday night. That was a first, and it felt great! Especially because the concept worked and was interesting, that's a great motivator to continue.

Interesting game mechanics. -@arcticmattekar

:poop: Fell Into Some Rabbitholes

I spent four hours chasing down a bug that turned out to be a known Unity issue, spent a few hours on another bug that was of my own making, and realized after banging my head for a couple more hours that I used an older Unity Download Assistant and was not even on the latest 5.6 build. After such a great first day I was optimistic I'd have a submittable game by day two, and then could spend day three polishing and adding juice. But I failed to follow @McFunkyPants "three strikes and cut it" rule, so I was coding right down to the wire again.

The colors of the planet are a tad dull. I could imagine a more comical look for the game, alien portratis while chatting, for example. And more detailed landscapes with structures like houses (landmarks), boats, tractors, animals. I would suggest to use a “fantasy” weapon like a big laser instead of bombs in this case. - @zorg

I look forward to the next compo!

Play Your Planet: Too Big here!

LD 39

Preparing to get schwifty

:loudspeaker: I'm in for the 48-hour compo. Happy jamming!

  • «Game Engine» Unity 2017.1
  • «Language» C#, NodeJS for scripting
  • «Editor» VSCode, Sublime
  • «Version Control» https://github.com/scriptorum/LD39
  • «Base Code» https://github.com/scriptorum/spewnity
  • «Graphics» Aseprite, Photoshop, FilterForge, Spriter, PyxelEdit
  • «Music» Reaper, Renoise, SynthMaster, Cakewalk Z3ta +2, Reaktor 5, Synth1
  • «Sound FX» Audacity, Bfxr, Tascam DR-40

LD 40

Well well well

:loudspeaker: I can't give this a full 48 hours but I'll see what I can fit in. Slap me if I choose something ambitious.

  • «Game Engine» Unity 2017.2
  • «Language» C#, NodeJS for scripting
  • «Editor» VSCode, Sublime
  • «Version Control» https://github.com/scriptorum/LD40
  • «Base Code» https://github.com/scriptorum/spewnity
  • «Graphics» Aseprite, Photoshop, FilterForge, Spriter, PyxelEdit
  • «Music» Reaper and an unjustifiable number of synths
  • «Sound FX» Audacity, Bfxr, Tascam DR-40

LD 42

Obligatory I'm In Post

:loudspeaker: I'm in! Thoroughly unprepared, but in.

  • «Game Engine» Unity 2018.2
  • «Language» C#, NodeJS for scripting
  • «Editor» VSCode, Sublime, VS
  • «Version Control» https://github.com/scriptorum/LD42
  • «Base Code» https://github.com/scriptorum/spewnity
  • «Graphics» Aseprite, Photoshop, FilterForge, Spriter, PyxelEdit
  • «Music» Reaper and an unjustifiable number of synths
  • «Sound FX» OcenEdit, Audacity, Bfxr, Tascam DR-40

Ludum Dare 48

I commit myself to the fellowship

What fellowship? But the fellowship of fellows all striving independently, of course. To jam, by myself, as good fellows do in the company of other fellows also keeping to themselves. Together, we can achieve anything! But that's against the compo rules, so we'll achieve togetherness individually.

For a change of pace, I'm going to use GameMaker 2.3 instead of Unity. I've gone mad, ol' chap.