Been a real HOT MINUTE since I've last participated in Ludum Dare, here's hoping I can make something worthwhile this time!
Here is what I will be using:
Language: Faux (a little language of my own creation, compiles into LuaJIT's bytecode)
Framework: Love2D 11.3
Sound: BFXR for sound, and probably openMPT if I get around to making music (I never do)
IDE: None, just Vim
Hoping I can use this event as an opportunity to test out Faux, see how well it can handle an active project (I made a little test project with it back in November, but it was a pretty barebones). additionally, I will also be using a library of my own creation, which deals with:
1. graphics management
2. controller/keyboard input
3. game states
4. loading levels
5. simple collision detection
The compiler isn't open source (or meant to be used by anyone other than me, really), but I will try to provide a means of compiling the source when it comes time to release the game. The structure is very similar to Lua, so it should be pretty clear what's happening if you're familiar with Lua.
Good luck to everyone!