se1by

LD24

I鈥檓 ready to start!

My first ld, I’ll do my best to finish within the deadline 馃槈
Not sure if I’ll join compo or jam, we’ll see when the theme gets announced.
I’ll use:
– Java

– Eclipse

– Slick2D

– sfxr

– Gimp/Paint.net

– Pizza/Coffee as always 馃榾

Here is a little picture of my work station, please excuse the mess 馃槢

My desktop :D

Good luck and happy coding everyone!

Aaand a break

Time flies by.
A thing I learned the hard way today:
I overslept and woke up at 2pm.

Bam, 4 hours lost.

2 hours of coding, then I met my friends.
Bam, 8 hours lost.

I’m home for a few hours now, and I got most of the things under the hood working.
Now working on the textures, here is a little screenshot of the main character:
Sometimes I suck at graphics, but I like this one 馃榾

Gonna eat a pizza and brew some more coffee now.

short update

The first screenshots are in town!

As you can see, our little hero don’t like it if you quit 馃槈
Sprites need to be improved, but it got time.
Finally arming him and his enemies.

So, that’s the result of 14 hours nonstop coding 馃榾
It’s still fun like hell, even when I got some moments when I wanted to quit.
But our hero don’t want us to quit, right?

Done for today

I’ve just uploaded my “game”.
It’s more or less a level with enemies and a (shooting) player.
It’s not as I want it to be, but enough for an early alpha.
You can test it here:
http://www.seiby.de/games/mutants/mutants.jlnp

Please leave a comment if you want to know anything or got an improvement.

LD25

I鈥檓 in and got a few hints for beginners!

I’m here for my second LD, and I learnt a lot from my first.
So I got a few hints for other beginners:
1. Know your tools

Very important. You think you do? Then test it.

Take the time for a quick check, could have saved me a lot of time.

 

2. Don’t refactor (if not REALLY necessary)

This is what I call my biggest mistake in LD 24. I didn’t like my code, it was ok but not what I really wanted.

So I refactored – and lost about 15 hours.

Stay with your code if it’s possible, always remember: a prototype doesn’t need clean code.

 

3. Sleep

Another thing which I consider to be very important. I tried to do as much as possible with my time, I coded for 24 hours nonstop and failed miserably.

In the end the code is totally fucked up and your time is gone.

You’ll be tired as hell and start making mistakes. So take a nap, it really helps.

 

Back to the “I’m in!” part:

I’ll use:

Language: Java

Library: Slick2D

IDE: Eclipse

Sound: sfxr

Graphics: Gimp/Paint.net

Energy: Coffee and pizza (what else?)

My workstation didn’t change since last time (and is still/again messed up :o), so I’ll use the old screenshot:
Just my desktop

Nap time!

Gonna have a nap now, sleep is a very important factor this weekend, don’t forget it!

But don’t forget to set the alarm!
Don't wake me!

After 12 hours

I got my idea, I got my things setup, I slept and I got some sprites!
I got stuck at the collision control, but I’m pretty sure to fix it soon.

Little screenshot:
my game

The level isn’t a real gameplay level, just one for working and checking things 馃槈

Edit:
Somehow, the screenshot got streched.
Here is a normal one:
http://piclair.com/data/zao2r.jpg

LD26

I鈥檓 in for my third LD!

I just hope I get everything done 馃榾

I’ll use:

Language: Java

Library: Slick2D

IDE: Eclipse

Sound: sfxr

Graphics: Gimp/Paint.net

Energy: Coffee and pizza (what else?)

Setting up everything atm.
Have fun and good luck everyone!

LD30

We鈥檙e in!

This time I teamed up Julia, and she already got a first draft of our character:

main character

Draft of our main character

 

As always I’m using Java and LibGDX, while Julia uses Spine for animations.
Let’s see what we can do in 72 hours!