Late but in
My first ludum dare and i’m late due to time zones. Anyhow let see how this will turn out.
My tools:
- Language: Actionscript 3.0
- IDE: Adobe Flash CS 6
- Art: GraphicsGale and Adobe Flash CS 6
- Sound: SFXR
- Other: Google
My first ludum dare and i’m late due to time zones. Anyhow let see how this will turn out.
My tools:
My first ludum dare day is done! 😀
I think i have done enough today to be able to finish by tomorrow.
I am done with most of the basic functions but i still got the more complicated code left to do and some UI work too (or alot :P)
I have some ideás i want to implement but i don’t know if i have enough time so i will implent as much as i can.
I even think i got a name for my game but that will wait until i am somewhat finished with the game.
And last a screenshot of what i got so far.
So far today i haven’t work much and the time is running away.
What i am done with:
What i am not done with or want to be added:
And the name for the game will be “Geomelution” By combination Geometry and Evolution smart or what (or not ^^)
It is about a Line is evolving to more advance geometries but in this case more of an circle and the goal is an circle and it need to defeat other lines and geometries to become that circle (Most awesome story, right? :P).
Anyhow here is an screenshot
I’m in for the second time!
My tools:
I woke up this moring and saw the theme Minimalism and decided to change language to Java.
So my changes will be following:
Lets start coding! (but first maybe an idéa)
I have been working somewhat about 3-5 hours now (mostly thinking of an idéa)
What I have come up with is that i will make some kind of minimalistic arena shooter.
What’s so far done is Game loop, base classes, rendering, collision detection and some more stuff.
And screenshot

Placeholder for player (probably)
Made some progress but not much… Mostly because of lack of motivation.
Anyhow, I am making some kind of minimalistic arena shooter with multiple enemies and weapons (and maybe a boss) atleast i have a plan for tomorrow, knowing what i should do ^^
And screenshot.

The “arena”
Good night!
A new day, a new update.
I think I should make proper graphics instead of squars and circles.
What do you guys think, continue like this or add “proper” graphics?

And a link to a somewhat playable version
Controls(temporary): Arrow keys, Z , X and C
https://googledrive.com/host/0B_qeG47GkI9CWjdLY0tXRHdROGs/LD26/
I am done, 4 hour early and i am not so happy with the game.
A game is not so fun to do when you are lacking motivation.
Anyhow here is my entry. Post mortem coming later.
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14496

First of all here is my entry http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14496
What went right
What went okay
What went bad less good
Still i had some fun, and i learned some new things but now it’s time to rate some games.
One commentator wanted me to do a full gameplay of me when i winning the game so here it is (minor spoilers)
http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=14496
Now is my third time i will be doing this and this time i might try adding actual graphics instead of lines, circles and squares 😛
My tools:
Today i woke up around 6 hour after the theme had been announced and started working on it after i had breakfast.
Now i have worked with my game for about 4 hours and i’m progressing good so far.
Here is a link to what i have so far: https://googledrive.com/host/0B_qeG47GkI9CWjdLY0tXRHdROGs/LD27/
Controls are arrow keys to move and space to shoot.
When the timer hits 0 then something will happen 😛
Tags: progress
Done! You can find my entry here http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14496
I am not very happy with the result. I had a blast the first day but the second day i was just, not in the mood.
Anyhow i finished the game and that i’m happy about but it is problably very unbalanced and not so funny. ^^;
Tags: finally done
A timelapse of me doing my game 
Tags: timelapse
Yes the name is bad 😛 My game: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14496
Now for my postmortem where i will tell what went right and wrong, good and bad.
Good
Bad
And my timelaspe.
According to my timelaspe i had 4123 images taken with an interval of 10 seconds and with some basic math the result is i have worked on the game on about 12 hours.
Tags: postmortem, timelapse
Now after i have played and rated 50 games i think it is time for my top 5 so far in no order
The only one
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=5496
What can i say. Good game, great graphics and music and got a good story and implemented the theme in a good way.
Duke Dashington
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=11391
Very good graphics and music, only problem, little to short. I want more! 😛
10 Seconds Before the World Ends
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25182
Good implementation of the theme and fun.
Survival Madness
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25108
Good, addictive and challenging game with good graphics and sounds
Boxer’s Seconds
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1540
This game is here more of the way the theme was implemented (and the graphics) but it is still quite fun to play and has similarities with Papers, Please
And now for a shameless promotion of my game ^^
Space TimeX10
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=14496
All i can say, the name is VERY bad 😛
Any game you think i should play? Have i missed your favorite game? Or perhaps any masterpiece?

This time i will be doing Ludum Dare for my fourth time! I had some bad timing with the last Ludum Dare a couldn’t participate, but this time i’m sure i have time.
My tools i will be using, i think
So now my first day is ending. I managed to work maybe 5 hours in total today because of some things i had to do and watch a movie with my little brother.
What i have done is the basic idea and because i lack imagination i haven’t done anything directly fancy or advanced.
Basically what i’m doing is a top down shooter with 2 dimensions. The player is attacked by enemies from both dimensions but can only attack 1 dimensions at the same time so the player has the abillity to change dimensions but so has some of the enemies.
So far my graphics are… squares just squares. (I wish i could draw good)
Here is a small video featuring 3 enemy types and switching between dimensions. The switching between dimensions really need some kind of feedback like a small explosion.
http://a.pomf.se/zcmclg.mp4