shawn42

LD17

First LD

I’ll be competing in my first LD this weekend with the help of the Gamebox ruby framework. The source is available at http://github.com/shawn42/gamebox . Depending on the game, I may use other libraries posted at http://github.com/shawn42

I’ll probably use cfxr for sound clips, pixen for some pixel art, and lots and lots of vim.

Best of luck to everyone!

Island Hopping – first screenshot

First screen shot of Island Hopping.  The artwork will be replaced in the final version. The basic idea is to fly around and rescue people from rising waters and exploding volcanoes, and whatever other islandy things I have time for.

It uses chipmunk for physics and Gamebox and Rubygame.

Island Hopping

Island Hopping

Tags: game, image, screenshot

LD26

Seed Life submitted

I squeaked in a few hours to write a game this weekend. I’m glad I did; I had a lot of fun writing this in Ruby and Gamebox.
I made more of a simulation-toy than a game, but I enjoy playing it and am happy with how it turned out.

I can’t wait to start playing all the other entries.

Check out Seed Life here

Seed Life

Seed Life Post Compo Version

I’ve really enjoyed adding to Seed Life.

SeedLife 2 minute demo video

Windows | Mac | Source links

I’ve already received great feedback from friends and LD comments. I’ve implemented some of them:

post-compo additions:

  • Display currently selected seed
  • Reworked how drag planting works (with shift-dragging for straight lines)
  • Better performance on longer runs
  • Can now harvest any type of seed with right-click(watch out, they’ll grow back)
  • Clouds (disperse them with mouse motion)
  • more to come..

future plans:

  • New types of seeds (I’d love some ideas from everyone)
  • Critters that only come out based on your garden
  • feedback wanted

Thanks for a great LD! Keep playing those games.

Tags: gamebox, games, LD#26, ruby

Comments

metadept
03. May 2013 · 12:32 UTC
This was one of my favorites in the compo, looking forward to playing the expanded version!
shawn42
03. May 2013 · 15:32 UTC
@metadept Thanks! Let me know how you like the new version.

LD29

And.. we’re in

Obligatory we’re in post: A bunch of friends are entering the jam across multiple locations… \o/

We’ll be using:

  • Pixi.js
  • SimSim.js
  • cfxr for sound effects
  • whatever else is needed…

“Beneath the Surface”… brainstorming time!

LD33

Pixel Monster: Done.

After only having a few hours to work on this, I’m really happy with how PixelMonster turned out.

 

Pixel Monster L2

PixelMonster is a puzzle platformer where the character absorbs the color from nearby pixels to make it to the next level. I’ll spend some time in the next few days adding more levels and tweaking I’m sure. I wrote it using Gosu and a custom ECS framework that I wrote in Ruby.

As always, this LD has been a blast! I can’t wait to play some games!

The entry page can be found here and a gfycat video can be found here

Tags: ruby